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Kauppinen, Heta – Art Education, 1989
Explores the use of analogies in architectural design, the importance of Gestalt theory and aesthetic cannons in understanding and being sensitive to architecture. Emphasizes the variation between public and professional appreciation of architecture. Notes that an understanding of architectural process enables students to improve the aesthetic…
Descriptors: Aesthetic Values, Architectural Education, Art Appreciation, Art Education
Walker, Lester – 1995
This book presents a series of projects for children of all levels of expertise, beginning with abstract patterns, rows, and towers and progressing to step-by-step instructions for 18 projects, including a bridge, boat dock, airport, shopping mall, skyscraper, castle, Greek temple, Toy Store City, City of the Future, and The Emerald City of Oz.…
Descriptors: Architectural Education, Art Education, Building Design, Construction Materials
Waldman, Peter – Journal of Architectural Education, 1982
A "Form Primer," developed for and used in an introductory architectural design course at Princeton University, is explained and illustrated. The concept holds that architecture is made up of a typology of pieces that are composed into a whole. (MSE)
Descriptors: Architectural Education, Art History, Building Design, Classification
Cooper, William D. – Journal of Architectural Education, 1982
In an effort to make freehand drawing instruction more easily transferred to architectural design, a series of exercises was developed based on touch, movement, and vision. The intent is for students to mimic and develop empathy with the items they are drawing. Examples and illustrations are provided. (MSE)
Descriptors: Architectural Education, Art Education, Design, Freehand Drawing

Sandler, Alan – Art Education, 1989
Describes the program, Learning by Design, that has been developed by the American Institute of Architects (AIA) as a means of promoting support for good design. Discusses the evolution of this program as well as its purpose, organization, curriculum, instructional process, means of evaluation, and base of support. Lists sources for materials. (KO)
Descriptors: Architectural Education, Art Education, Design, Elementary Secondary Education

Olsen, Michele Rojek – Art Education, 1989
Describes the Archi-Teacher project which is designed to help the classroom teacher cultivate students' sensitivity and knowledge about design elements in their environment. Discusses the master teacher component of this project and notes the ease with which design education can be fitted into the general curriculum. Provides information on sample…
Descriptors: Architectural Education, Art Education, Cultural Context, Curriculum Enrichment
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making

Graves, Dean; Graves, Ginny – Art Education, 1989
Describes the program Teach the Teachers that has been developed by the American Institute of Architects (AIA) in an effort to acquaint teachers with the built environment through hands on experiences. Gives examples of teacher generated classroom activities that are designed to enhance students' appreciation of good design. (KO)
Descriptors: Architectural Education, Art Education, Class Activities, Design
Brown, Jake – Bulletin of Environmental Education, 1987
Describes a project that is a part of an "Architects in Schools" program in England in which students were challenged to redesign a small structure on the school grounds. Discusses the student tasks involved, including the development of scale models, and the evaluation of the design. (TW)
Descriptors: Architects, Architectural Drafting, Architectural Education, Architecture
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning

Taylor, Anne – Art Education, 1989
Describes a new system for teaching architectural education known as Architectural Design Education. States that this system, developed by Anne Taylor and George Vlastos, introduces students to the problem solving process, integrates creative activities with traditional disciplines, and enhances students' and teachers' ability to relate to their…
Descriptors: Adjustment (to Environment), Architectural Education, Art Education, Creative Thinking
Maine Arts Commission, Augusta. – 1993
Design and the built environment are subjects of concern to Maine communities. State mandated town planning, new school construction, and the Department of Transportation plans to rebuild roads and bridges elicit public discussion. The study of design encourages elementary students to enter this public forum as informed citizens. The study of…
Descriptors: Architectural Education, Architecture, Art Activities, Art Education