Descriptor
Architectural Education | 1 |
Communication (Thought… | 1 |
Conflict Resolution | 1 |
Cooperative Planning | 1 |
Design | 1 |
Design Requirements | 1 |
Designers | 1 |
Educational Games | 1 |
Game Theory | 1 |
Group Dynamics | 1 |
Higher Education | 1 |
More ▼ |
Source
Journal of Architectural… | 1 |
Author
Green, Cedric | 1 |
Publication Type
Journal Articles | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Practitioners | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning