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Thompson, Charles S. | 2 |
Van de Walle, John | 2 |
Boody, Charles G., Ed. | 1 |
Duncan, David R. | 1 |
Ewbank, William A. | 1 |
Ginther, John L. | 1 |
Litwiller, Bonnie H. | 1 |
Murphy, Michael J. | 1 |
Pasigna, Aida L. | 1 |
Thiagarajan, Sivasailam | 1 |
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Reports - Descriptive | 3 |
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Ewbank, William A.; Ginther, John L. – Arithmetic Teacher, 1984
A collection of games and puzzles that teachers can use to replace or supplement the usual textbook subtraction examples involving large numbers is given. Most of the nine activities are self-checking. (MNS)
Descriptors: Algorithms, Computation, Drills (Practice), Educational Games

Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games

Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation

Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making

Thompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1980
A method is presented for helping children make a smooth transition from using manipulative materials to using symbols only in solving multidigit addition problems. (MP)
Descriptors: Addition, Algorithms, Educational Games, Elementary Education

Thompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1981
A teaching sequence providing a smooth transition from concrete materials to the subtraction algorithm is presented. (MP)
Descriptors: Algorithms, Educational Games, Elementary Education, Elementary School Mathematics
Boody, Charles G., Ed. – Journal of Computer-Based Instruction, 1986
Six articles on music and computing address development of computer-based music technology, computer assisted instruction (CAI) in ear training and music fundamentals, a machine-independent data structure for musical pitch relationship representation, touch tablet input device in a melodic dictation CAI game, and systematic evaluation strategies…
Descriptors: Algorithms, Artificial Intelligence, Computer Assisted Instruction, Computer Software