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Caballe, Santi, Ed.; Xhafa, Fatos, Ed.; Daradoumis, Thanasis, Ed.; Juan, Angel A., Ed. – Information Science Reference, 2009
Over the last decade, the needs of educational organizations have been changing in accordance with increasingly complex pedagogical models and with the technological evolution of e-learning environments with very dynamic teaching and learning requirements. This book explores state-of-the-art software architectures and platforms used to support…
Descriptors: Electronic Learning, School Activities, Field Studies, Educational Technology

Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Huntington, Fred – InCider, 1984
Discusses the use of computer adventure games and simulations to teach children critical thinking. Provides lists of mid-elementary to adult-level adventure games (with manufacturer and current price) and software helpful in teaching critical thinking (indicating name of package, manufacturer, age level, and current price for each entry). (JN)
Descriptors: Computer Simulation, Computer Software, Critical Thinking, Educational Games
Williams, Fred D. – Collegiate Microcomputer, 1983
Preparation of adventure games for educational purposes is discussed with regard to program structure and educational advantage. Two educational games are described, PILOT and BASIC are compared as languages for beginning programmers, an outline of one program structure and word-handling routines are presented, and educational goals and benefits…
Descriptors: Computer Software, Educational Games, Educational Objectives, Higher Education
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games

Holzberlein, Deanne – Cataloging and Classification Quarterly, 1986
Examples of catalog entries for microcomputer software data files are given in three sections: educational software (elementary and secondary level, college level); educational game software; business-related software. Catalog record elements, simplification methods for cataloging of machine-readable data files, and future considerations are…
Descriptors: Business, Cataloging, Classification, Computer Software

Murray, Megan; Mokros, Jan; Rubin, Andee – Mathematics Teaching in the Middle School, 1999
Identifies characteristics of mathematically rich, equitable game software for middle school students. Introduces and compares two games called Math Blaster and Logical Journey of the Zoombinis. Contains 15 references. (ASK)
Descriptors: Computer Software, Computer Uses in Education, Educational Games, Elementary School Mathematics
Ramette, R. W. – Computers in Chemical Education Newsletter, 1985
A program (written in Microsoft BASIC) for the Texas Instrument and IBM microcomputers allows one to eight contestants to select one to six categories of questions to answer in the manner of the game Trivial Pursuit. The structure, use, and educational value of this program are reviewed. Ordering information is included. (JN)
Descriptors: Chemistry, College Science, Computer Software, Educational Games

Hampel, Paul J. – Arithmetic Teacher, 1984
A program for a number of guessing logic games, written in APPLESOFT, is first given. Then four computer-related terms are defined. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Educational Games, Elementary Secondary Education
Kimmel, Stephen – Creative Computing, 1981
Several programs deemed good for preschoolers are reviewed, including some that require the child and parent to work the keyboard simultaneously. (MP)
Descriptors: Cognitive Development, Computer Science Education, Computer Software, Computers