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Stricker, Andrew, Ed.; Calongne, Cynthia, Ed.; Truman, Barbara, Ed.; Arenas, Fil, Ed. – IGI Global, 2017
Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. "Integrating an Awareness of Selfhood and Society into Virtual Learning" is a pivotal reference source that discusses…
Descriptors: Virtual Classrooms, Internet, Computer Science Education, Computer Games
Kurubacak, Gulsun, Ed.; Altinpulluk, Hakan, Ed. – IGI Global, 2017
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. "Mobile Technologies and Augmented Reality in Open Education" is a pivotal reference source for the latest academic research on the integration of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Naumann, Nancy – Learning, 1976
A classroom game simulates town activities in a third grade class to illustrate money management and principles of economics. (MM)
Descriptors: Class Activities, Economics Education, Educational Games, Primary Education
Allen, Rodney F.; LaHart, David E. – National Association for the Advancement of Humane Education Journal, 1976
Describes a noncompetitive simulation game in which students role play situations described on a card to investigate their feelings, values, and behavior toward nature and toward others. Available from: NAAHE, the University of Tulsa, 600 South College, Tulsa, Oklahoma 74104. (Author/DB)
Descriptors: Affective Objectives, Class Activities, Conservation Education, Educational Games
Lee, Jennifer M. – 1994
This study discusses the effectiveness of the use of simulations in a social studies classroom. The purposes were to: (1) define a simulation; (2) discuss its origin and underlying educational philosophy that advocates its uses in the classroom; and (3) analyze the current literature available and answer some of the controversial questions posed…
Descriptors: Educational Games, Grade 5, Instructional Materials, Intermediate Grades

Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education

Kagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education