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Stricker, Andrew, Ed.; Calongne, Cynthia, Ed.; Truman, Barbara, Ed.; Arenas, Fil, Ed. – IGI Global, 2017
Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. "Integrating an Awareness of Selfhood and Society into Virtual Learning" is a pivotal reference source that discusses…
Descriptors: Virtual Classrooms, Internet, Computer Science Education, Computer Games
Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling
Fairweather, Malcolm – Educational Technology, 1976
A discussion of how to construct simulation games for all subject areas in a systematic manner. (HB)
Descriptors: Educational Games, Simulation, Systems Approach
Ellington, H. I.; Addinal, E. – Programmed Learning and Educational Technology, 1977
Using a single set of resource materials built around a given scenario, a number of simulation projects of different types, designed for teaching a wide range of subjects, can be developed. The Pumped Storage Multi-Project Pack is described. (Author/STS)
Descriptors: Educational Games, Interdisciplinary Approach, Simulation
Bjur, Wes – Simulation/Gaming, 1977
A practical overview of things to keep in mind when planning and implementing educational games. (BD)
Descriptors: Educational Games, Simulation, Teaching Methods

Schwartz, Donald – Social Studies Review, 1990
Suggests that the most effective way to motivate student enthusiasm and interest in the social studies classroom is through the use of educational simulations. Discusses the advantages and disadvantages of simulations, and presents three of the most effective commercial simulations available today. (DB)
Descriptors: Class Activities, Computer Simulation, Educational Games, Elementary Secondary Education
Mumford, Sandy – Simulation/Gaming, 1977
The designers of a game to raise consciousness on women's issues are interviewed. (BD)
Descriptors: Educational Games, Feminism, Sex Discrimination, Simulation
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Gann, Nigel – Programmed Learning and Educational Technology, 1976
A personal view of simulation considers evaluation, game variables, reasons for using and not using simulations, producing organizations, and promoting greater use. (LS)
Descriptors: Educational Games, Evaluation, Instructional Materials, Publicize
Gittins, Vic – Programmed Learning and Educational Technology, 1976
Simulation, Planning and Training Exercises (SPATE) was established to help youths 15 or older cope with the social world. SPATE is based on three essential ingredients: technical content, problem solving, and personal relationship. MAtching SKills (MASK) is a simulation in career selection and job-seeking. (Author/LS)
Descriptors: Career Education, Educational Games, Job Application, Simulation
Harrison, J. Derek – Journal of Business Education, 1983
Discusses the use of simulation-gaming in teaching business communications courses. (JOW)
Descriptors: Business Communication, Educational Games, Simulation, Teaching Methods
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods