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Ramírez-Montoya, María-Soledad, Ed. – IGI Global, 2017
Educational strategies have evolved over the years, due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. The "Handbook of Research on Driving STEM Learning with Educational Technologies" is an authoritative…
Descriptors: Guides, STEM Education, Educational Technology, Foreign Countries
Honey, Margaret A., Ed.; Hilton, Margaret, Ed. – National Academies Press, 2011
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential.…
Descriptors: Learning Motivation, Science Education, Science Process Skills, Computer Games

Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games

Wilson, J. D. – Scottish Educational Review, 1978
The Academic Achievement Game (TAAG) summarizes the findings of two research studies in a kind of parlor "game" that incorporates predictable, chance and change elements in student performance. A brief description of TAAG is followed by evidence on validity. Its advantages and disadvantages are discussed in the context of transition to…
Descriptors: Academic Achievement, College Bound Students, Educational Research, Games

Pflum, Glenn D.; Brown, Robert D. – 1982
This study investigated information needs and use by groups in decision-making processes. Problem contexts were varied by conflict, quality, and time conditions and presented to 89 graduate level education students who simulated school board members making decisions about educational programs. The research hypotheses were: (1) there are no…
Descriptors: Decision Making, Educational Research, Elementary Secondary Education, Evaluation

Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory
Hess, Peter N.; Ortmayer, Louis M. – 1984
A description of a joint class simulation in trade policy undertaken by an international economics class and a political science class at Davidson College (Pennsylvania) is presented in three sections. Section I describes the structure of the simulation. Students were divided into groups of United States auto manufacturers, the United Auto…
Descriptors: Economics, Economics Education, Educational Research, Foreign Policy

Weiser, Lawrence A.; Schug, Mark C. – Social Studies, 1992
Presents results of a study to determine the effectiveness of the Stock Market Game in contributing to students' learning about financial markets. Suggests that the biggest advantage of the game it its ability to motivate students. Includes the test that was used by the study to determine how much the students had learned. (DK)
Descriptors: Cooperative Learning, Economics, Economics Education, Educational Games

Harding, Lori; And Others – Social Studies Journal, 1991
Discusses a comparative study of two fourth grade social studies teaching programs based upon study units concerning flight. Concludes that both Hilda Taba's Teaching Strategies Program and the published simulation program "Flight" were exciting alternative methods of teaching map reading to fourth graders. Reports that students using…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Young, Gail A; Schug, Mark C. – Southern Social Studies Quarterly, 1990
Reports the results of a survey of Wisconsin secondary social studies teachers designed to answer the question: To what extent do teachers use simulations? Describes the study designed to replicate an earlier survey of Ohio teachers in 1979 by J.J. Blaga. Compares the results of the two surveys. Concludes simulation use has increased. (RW)
Descriptors: Educational Research, Secondary Education, Simulation, Social Studies

Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Wachsmuth, Ipke; Lorenz, Jens-Holger – Focus on Learning Problems in Mathematics, 1987
Analysis of errors children make is modeled both with and without computers. Patterns of thinking are traced for a fifth grader, with the discussion focused on getting clues for remedial instruction by analyzing the dialog. (MNS)
Descriptors: Case Studies, Cognitive Processes, Computer Simulation, Diagnostic Teaching

Shaw, Edward L.; And Others – Journal of Computers in Mathematics and Science Teaching, 1984
Presents a lesson plan format which enables teachers to incorporate simulations into their classroom activities. Particular attention is given to planning for the interactions students should have while engaged with the simulation. Includes cognitive and affective results obtained from trials of the format with elementary/middle school students…
Descriptors: Computer Simulation, Educational Research, Elementary School Science, Intermediate Grades

McGough, Kris – Social Education, 1977
A parent reviews research findings and raises some questions about the practical and psychological effects of simulation games on students. (Author/RM)
Descriptors: Educational Games, Educational Research, Elementary Secondary Education, Parent Attitudes

Wight, Randall D. – Teaching of Psychology, 1989
Describes a class in human development where students took on roles of the elderly by simulating physical constraints and aging. Depicts their reactions to the conditions and behaviors of the elderly. Allows students to examine their personal conceptions of the elderly. Finds study fostered empathy with senior adults. (Author/NL)
Descriptors: Age Discrimination, Aging (Individuals), Aging Education, Attitude Change
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