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Guides - Classroom - Teacher | 38 |
Journal Articles | 26 |
Computer Programs | 3 |
Guides - Classroom - Learner | 1 |
Guides - Non-Classroom | 1 |
Reports - Evaluative | 1 |
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Practitioners | 43 |
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Learning, 1978
Suggestions are given on planning successful field trips and using current events, public and personal, as educational tools. (JD)
Descriptors: Community Resources, Current Events, Discovery Learning, Elementary Education
Elgersma, Robert – Gifted Child Today (GCT), 1990
Ideas are offered for in-depth projects that foster individual creativity and production in elementary and middle school gifted students. The projects cover various topics in the areas of charting, essay writing and theme writing, journalism, graphing, politics, speech, government, biography, history, state history, investigation, and industry.…
Descriptors: Creativity, Discovery Learning, Elementary Education, Enrichment Activities
de Vries, Marianne E. – Gifted Education International, 1992
Ideas for the development of creative exploration in mathematics are offered, including games to play in class (e.g., card games and tangrams), competitions (sample problems), clubs and math evenings (math relays and treasure hunts), projects (possible topics in patchwork quilting, art, and music), and math camps. (DB)
Descriptors: Clubs, Competition, Creativity, Discovery Learning

Reis, Sally M.; Renzulli, Joseph S. – NASSP Bulletin, 1985
The gifted education model described here provides elective "talent pool" classes--within the standard class schedule--that integrate enrichment activities with the academic curriculum in any given subject area. (MCG)
Descriptors: Creative Activities, Discovery Learning, Enrichment Activities, Experiential Learning

Scott, Thomas L. – Arithmetic Teacher, 1981
The Concept Game, which focuses on the attributes of parity, balance, majority, closure, and skip of seven-digit binary numbers, is described. Originally written as a computer program, the game is modified so that pupils can play with construction paper chips of just paper and pencil. (MP)
Descriptors: Discovery Learning, Educational Games, Elementary Secondary Education, Enrichment Activities

Strot, Melody – Gifted Child Today Magazine, 1999
Urges teachers of gifted students to allow students unstructured recreational computer time in the classroom to encourage student exploration and discovery, to promote creativity, to develop problem-solving skills, and to allow time to revisit programs and complete their own tasks. Different types of educational computer programs are referenced.…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Discovery Learning, Elementary Secondary Education

Dunkels, Andrejs – Mathematics in School, 1991
Number sequences are useful complements to traditional drill and practice. Described is an activity in which the basic rule, add the tens digit to five times the ones digit, is used to generate a sequence of numbers. The dialogue between teacher and student discussing characteristics of emerging patterns is given. (MDH)
Descriptors: Discovery Learning, Elementary Education, Enrichment Activities, Mathematical Enrichment

Jacobson, Herbert R. – Arithmetic Teacher, 1980
The use of clock arithmetic patterns to make geometric patterns is presented as a tool to instruct students in the understanding of multiples in different systems. (MP)
Descriptors: Discovery Learning, Elementary School Mathematics, Enrichment Activities, Geometric Concepts

Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities

Parr, Alan – Mathematics in School, 1992
Presents the game "Life91," an adaptation of Conway's "The Game of Life." Played on a hexagonal board, the game generates number patterns of population size by rules that determine cell growth and death from one generation to another. An example illustrates the process. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Inquiry

Glaister, Paul – Mathematics Teacher, 1992
Abstract ideas in linear algebra are illustrated at different levels of difficulty through the investigation of the solution to a well-known puzzle. Matrices are used to model the puzzle and the concepts of rank, underdetermined systems, and consistency are employed in the solution to the problem. (MDH)
Descriptors: Discovery Learning, Enrichment Activities, Mathematical Applications, Mathematical Enrichment

Brown, Ian C. – Mathematics in School, 1991
Described is an activity that categorizes a two-digit number as "sneaky" if the continued process of taking the difference of the squares of its digits leads to a difference of zero. Other categorizations are determined by whether the difference process ends in a one-digit number or continues in a loop of numbers. (MDH)
Descriptors: Discovery Learning, Elementary Secondary Education, Enrichment Activities, Inquiry

Geer, Charles P. – Arithmetic Teacher, 1992
Describes three activities using dominoes, playing cards, and the calendar to give students mathematical experiences reinforcing basic skills and problem-solving strategies that involve patterns, relationships, and functions. Students discover mathematical relationships underlying the magic tricks used in the activities. (MDH)
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Enrichment Activities
Lawler, Robert – Creative Computing, 1982
Some aspects of use of the LOGO programing language are discussed. The ideas focus on the creation of geometric patterns, particularly as viewed from the perspective of a beginner with this language. The material is designed to stimulate individual experimentation and exploration. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary School Science

Milton, Ken – Australian Mathematics Teacher, 1992
Describes two investigations suitable for grades seven and eight that explore the properties of the figure created when the midpoints of an equilateral triangle or square are joined. (MDH)
Descriptors: Discovery Learning, Enrichment Activities, Geometric Concepts, Investigations