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Witt, Peter A., Ed.; Caldwell, Linda L., Ed. – Sagamore-Venture, 2018
Out-of-school time (OST) settings are powerful contexts for youth development when programs and services are intentionally designed. "Youth Development Principles and Practices in Out-of-School Time Settings" increases the capacity of students and professionals to facilitate youths' optimal transition to adulthood through maximizing the…
Descriptors: Student Development, Adolescent Development, Youth Programs, After School Programs
Loch, Charles – Creative Child and Adult Quarterly, 1978
The article focuses on three activities for developing a more creative lifestyle using experiential and guided imagery techniques. (Author/PHR)
Descriptors: Creative Activities, Creative Development, Experiential Learning, Gifted
Samples, Bob – Learning, 1984
Children use creative thinking processes when teachers assign ambiguous rather than specific problems. Suggestions for developing questions that encourage experiential and metaphorical thinking are offered. (DF)
Descriptors: Ambiguity, Assignments, Creative Development, Elementary Education

Matson, Jack V. – Journal of Creative Behavior, 1991
This paper describes techniques for helping business administration students to explore their creative unknowns by rewarding them for creative thinking and risk-taking in the development of a real business, even if the business failed. The role of trial and error in learning and creativity is explored, along with the importance of sustaining…
Descriptors: Business Administration Education, Creative Development, Creativity, Entrepreneurship
Watson, Jerry J. – 1985
Literary gaps were identified by Wolfgang Iser in 1974 as "vacant pages" that invite the reader to reflect and enter into the text thereby motivating students to experience the text as reality. Arthur Applebee, in 1979, identified three categories to distinguish children's types of interaction with stories: (1) the complexity of literary…
Descriptors: Childrens Literature, Creative Development, Creative Expression, Elementary Education

Alter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities
Montgomery County Public Schools, Rockville, MD. – 1984
The Confidence Course is a program of physical activities which seeks to improve individual self-image and to develop initiative and resourcefulness while promoting feelings of trust and good will within a group. General guidelines and procedures include safety considerations as well as common sense in activity selection and a perspective of…
Descriptors: Adventure Education, Creative Development, Educational Games, Experiential Learning

Baloche, Lynda; And Others – Journal of Creative Behavior, 1992
Teachers (n=101) of undergraduate and graduate level courses in creativity were surveyed concerning their beliefs about creativity, their goals for a creativity course, and the course activities. The study found consistency in the description of the goals, experiences, assignments, and evaluation procedures valued by respondents. Tables detail…
Descriptors: Beliefs, College Faculty, Course Content, Course Objectives