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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
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Burns, Marilyn – Arithmetic Teacher, 1974
Children at many levels enjoy using spinners to explore probabilities and practice predicting, tabulating and graphing outcomes, and observing results. Directions for making spinners, descriptions of several activities, and sample worksheets are provided. (SD)
Descriptors: Elementary School Mathematics, Experiential Learning, Instruction, Instructional Materials
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Curlette, William L. – Mathematics Teacher, 1980
The use of the randomized response technique as a tool of obtaining answers to sensitive questions is illustrated. Directions for two classroom experiments are included. (MP)
Descriptors: Experiential Learning, Learning Activities, Probability, Problem Solving
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O'Neil, David R.; Jensen, Rosalie – Arithmetic Teacher, 1982
The instruction of probability and statistics is promoted as an area for exploration in elementary school. Activities are suggested that are designed to provide pupils with opportunities to learn desired concepts through informal, exploratory exercises. A total of eight different activities are suggested, with four each under probability and…
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Instruction
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Jacobson, Marilyn Hall; Tabler, M. Bernadine – Arithmetic Teacher, 1981
Four learning activities designed to teach some basic concepts of probability through experiential learning are presented. Worksheets designed for duplication are included. Two of the ideas are geared towards grades 1 through 5; the others are designed for grades 4 through 8. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Instructional Materials
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Litweller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1992
The on-off settings of a series of eight switches determines the code to open garage doors. Presented are two problems asking the probability that two people would have the same garage door opener code or whether a specific person would have the same code as another person in the neighborhood. (MDH)
Descriptors: Enrichment Activities, Experiential Learning, Learning Activities, Mathematical Applications
Walton, Karen Doyle; Walton, J. Doyle – 1987
The purpose of this teaching unit is to approach elementary probability problems in three ways. First, actual trials are performed and results are recorded. Second, a simple computer simulation of the problem provided on diskette and written for Apple IIe and IIc computers, is run several times. Finally, the mathematical solution of the problem is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Experiential Learning
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Lappan, Glenda; Winter, M. J. – Mathematics Teacher, 1980
Two simulations designed to teach probability to middle-school age pupils are presented. The first simulates the one-on-one foul shot simulation in basketball; the second deals with collecting a set of six cereal box prizes by buying boxes containing one toy each. (MP)
Descriptors: Discovery Learning, Experiential Learning, Learning Activities, Mathematical Concepts
Hillen, Judith A. – 1986
Designed to provide students of grades five through nine with opportunities for hands-on learning experiences, this booklet contains activities involving real world experiences. A variety of topics are addressed, such as sunlight, shadows, images, probability, symmetry, and nutrition. Twenty-eight mathematics skills and nine science processes are…
Descriptors: Elementary Education, Elementary School Mathematics, Elementary School Science, Experiential Learning
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Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking