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Showing 1 to 15 of 110 results Save | Export
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Fegely, Alex G.; Hagan, Heather N.; Warriner, George H., III – E-Learning and Digital Media, 2020
This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual…
Descriptors: Blended Learning, Inquiry, Active Learning, Computer Simulation
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Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
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Schwartz, Donald – Social Studies Review, 1990
Suggests that the most effective way to motivate student enthusiasm and interest in the social studies classroom is through the use of educational simulations. Discusses the advantages and disadvantages of simulations, and presents three of the most effective commercial simulations available today. (DB)
Descriptors: Class Activities, Computer Simulation, Educational Games, Elementary Secondary Education
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Pettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship
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Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
Barden, Elmo – Curriculum Review, 1984
Describes the methods, objectives, and benefits of both a simulated and a genuine archaeological dig planned and carried out by an archaeology class at the Morris Central High School in Morris, New York. (MBR)
Descriptors: Archaeology, Experiential Learning, Interdisciplinary Approach, Objectives
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Ticcioni, Daniel A. – Journal of Legal Education, 1981
A "Civil Litigation Exercise" (a litigation simulation) conducted during the second semester of a first year procedure course at the New England School of Law is described. The purpose of the exercise is to simulate the real world of adversary pleading and practice. The Civil Procedure Litigation exercises are appended. (MLW)
Descriptors: Court Litigation, Experiential Learning, Higher Education, Legal Education
Campbell, Kumari – Canadian Vocational Journal, 1980
To help architectural students adapt to the realities of the work environment, Gerard Campbell of Holland College has set up his classroom as a design office. Working as a team, the students prepare a complete set of working drawings and construction documents, simulating an actual design process. (JOW)
Descriptors: Architectural Education, Classroom Design, Classroom Environment, Classroom Techniques
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Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics
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Lane, Gerard – Perspectives in Education and Deafness, 1992
This article describes a simulation activity in which students with deafness were "sold" and treated as slaves for half a day. Evaluation indicated that the "slaves" developed deeply negative feelings about slavery as they experienced the physical labor and personal humiliation involved in slavery, and "masters" felt uncomfortable treating…
Descriptors: Deafness, Experiential Learning, Learning Activities, Secondary Education
National Association of Secondary School Principals, Reston, VA. – 1985
Preparation programs for principals should have excellent academic and performance based components. In examining the nature of performance based principal preparation this report finds that school administration programs must bridge the gap between conceptual learning in the classroom and the requirements of professional practice. A number of…
Descriptors: Academic Standards, Administrator Education, Administrator Qualifications, Competency Based Education
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Yeargan, Howard; Hatcher, Barbara – Social Studies, 1985
Described is a project in which third graders create their own corporation--a cupcake factory--and learn first-hand about economic principles and the decisions that businesses must make in the market economy. The cupcake factory is one example of how enterprising educators can make economics comprehensible and captivating. (RM)
Descriptors: Concept Teaching, Course Descriptions, Discovery Learning, Economics Education
Indiana State Dept. of Education, Indianapolis. – 1986
The focus of this guide is to simulate real world economic activity in the classroom by using a form of economics instruction called a " mini-economy." In a mini-economy, students earn play money in a variety of ways and spend it at a class store or class auction. Students apply for classroom jobs, run businesses, pay taxes, buy rental…
Descriptors: Economics Education, Elementary Education, Elementary School Curriculum, Experiential Learning
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Paget, Neil – Journal of Education for Business, 1988
The author describes the case study method of management education, which provides experiential learning in the classroom. He covers unique features of the case study method, as well as types of cases. Advantages and limitations of this method are presented. (CH)
Descriptors: Business Administration Education, Case Method (Teaching Technique), Case Studies, Experiential Learning
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