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Cummins, Robert A.; And Others – Australia and New Zealand Journal of Developmental Disabilities, 1989
The paper describes computer programs which can present the results of individualized assessment in a graphical form readily understood by persons unfamiliar with research methodology. A study evaluating an Australian deinstitutionalization project has also produced individual data providing graphical feedback to primary caregivers of the mentally…
Descriptors: Adults, Computer Graphics, Computer Software, Deinstitutionalization (of Disabled)

Caldwell, Robert M. – Journal of Home Economics, 1982
Elements of computer use in teaching are explored. They include equipment expense; availability of quality software; development of interactive instruction; use of graphics, color, flashing, and sound; learner response; and feedback. (CT)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computers
Hazen, Margret – Educational Technology, 1985
Discusses learner/computer interaction, learner control, sequencing of instructional events, and graphic screen design as effective principles for the design of instructional software, including tutorials. (MBR)
Descriptors: Computer Graphics, Courseware, Data Analysis, Feedback
Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games

Powers, David A. – Computers in the Schools, 1986
This discussion of the use of microcomputers by mentally handicapped learners focuses on software availability and selection. Criteria for evaluating software are given, including considerations of visual display, reading level, program design, drill and practice opportunities, positive reinforcement, format variety, graphics, instructional…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Drills (Practice)
Alesandrini, Kathryn Lutz – Collegiate Microcomputer, 1983
Description of course on principles of instructional design includes model for message design which relates instructional events in computer assisted instruction to learner's cognitive processes. Guidelines cover attracting attention, specifying objectives, activating knowledge, presenting information effectively, guiding learning, eliciting…
Descriptors: Attention, Behavioral Objectives, Computer Assisted Instruction, Computer Graphics
American Council on Education, Washington, DC. – 1984
A checklist for evaluating courseware is presented to help American Council of Evaluation (ACE) review teams determine whether a software package is suitable for use with adult learners. Courseware, which is software used in instructional programming, may include various mechanical devices (e.g., discs, tapes, computer programs), as well as…
Descriptors: Adult Students, Check Lists, College Credits, Computer Assisted Instruction
Lahm, Elizabeth A., Ed. – 1989
This report is the product of a symposium which examined the current knowledge base of technology use in special education and identified aspects ready to be transferred into the practical setting. Presentations revolve around students with low-incidence disabilities: severe physical and severe cognitive impairments, and those impairments in…
Descriptors: Artificial Speech, Assistive Devices (for Disabled), Computer Graphics, Computer Software
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction