NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 30 results Save | Export
Peer reviewed Peer reviewed
Stone, Janine S. – Arithmetic Teacher, 1980
A number game, used with sixth- and seventh-grade students, involving place value is described and discussed. (MK)
Descriptors: Elementary Education, Elementary School Mathematics, Games, Mathematics Instruction
Oglesby, Mac – Calculators/Computers Magazine, 1978
A computer program for PET users is presented that simulates a probability machine. (MP)
Descriptors: Computer Programs, Computers, Games, Instructional Materials
Peer reviewed Peer reviewed
Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education
Peer reviewed Peer reviewed
Haws, LaDawn – Mathematics Teacher, 1995
Uses probability and Pascal's triangle to analyze the game Plinko from the game show "The Price Is Right." (MKR)
Descriptors: Games, Mathematics Education, Mathematics Instruction, Probability
Peer reviewed Peer reviewed
Floyd, Jeffrey K. – Mathematics Teacher, 1994
Analyzes how each of the three opponents could win on the game show "Jeopardy" regardless of their relative standing when they enter the Final Jeopardy round. Analyzes optimal strategies for each contestant using probabilities. (MKR)
Descriptors: Games, Mathematics Curriculum, Mathematics Education, Mathematics Instruction
Zirkel, Gene – MATYC Journal, 1975
The author suggests several problems which can be investigated by beginning statistics students. All the problems discussed arise from the game Bingo. (SD)
Descriptors: College Mathematics, Games, Higher Education, Instruction
Peer reviewed Peer reviewed
Enman, Virginia – Arithmetic Teacher, 1979
A seven-day unit on probability used an experimental game-oriented approach, which allowed students the opportunity to draw conclusions from experiments in which interest was high. (MP)
Descriptors: Activity Units, Elementary Education, Elementary School Mathematics, Games
Sher, Lawrence – MATYC Journal, 1978
The decision to draw another card or stand pat in blackjack can be made by computing two simple probabilities. (MP)
Descriptors: Decision Making, Enrichment Activities, Games, Mathematical Applications
Kleiman, Glenn; Zweig, Karen – 1995
With the Seeing and Thinking Mathematically materials, students learn mathematics by doing mathematics, by using and connecting mathematical ideas, and by actively constructing their own understandings. In this unit students learn to see probability through a mathematical lens by exploring and creating games and simulations and by applying the…
Descriptors: Games, Intermediate Grades, Junior High Schools, Mathematical Models
Rogers, Don – MATYC Journal, 1975
After studying a unit on probability students "put it all together" by analyzing outcomes of real and computer-simulated games of craps. FORTRAN and APL programs for generation of the games are provided in this article. (SD)
Descriptors: College Mathematics, Computer Oriented Programs, Enrichment Activities, Games
Peer reviewed Peer reviewed
Spencer, Neville – Mathematics Teacher, 1977
The famous birthday problem is discussed and activities which can be used with it as an introduction to probability are examined. (SD)
Descriptors: Curriculum, Games, Instruction, Learning Activities
Peer reviewed Peer reviewed
Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
Peer reviewed Peer reviewed
Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games
Peer reviewed Peer reviewed
Haley, J. Marie – Mathematics and Computer Education, 1982
Presents the game of Keno as an interesting, realistic model for applying mathematics that can be an excellent aid in teaching some basic probability concepts. It is felt that having students examine the probabilities may convince them that winning at Keno is unlikely, and it is an unfair game. (MP)
Descriptors: College Mathematics, Educational Games, Games, Higher Education
Previous Page | Next Page ยป
Pages: 1  |  2