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Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
Wang, Victor X., Ed. – IGI Global, 2018
In the twenty-first century, learning and the definition of education is changing. New digital, online, and social tools have the ability to transform the classroom and engage learners like never before. In the midst of this technological revolution, it is crucial for educators and administrators to be able to gauge the impact of digital tools on…
Descriptors: Elementary Secondary Education, Higher Education, Educational Research, Andragogy

Reeder, Max – Australian Journal of Early Childhood, 1980
Provides lesson plans, including materials, aims, and behavioral objectives, designed to make music part of the preschool curriculum. (Author/DB)
Descriptors: Experiential Learning, Instructional Design, Lesson Plans, Music Activities
Randolph, W. Alan; And Others – Training and Development Journal, 1979
The authors present an alternative model for training in organizational development (OD) which differs from other such models by being eclectic, inexpensive, and applicable to participants with varying degrees of experience. A design for a training laboratory is elaborated and related to theories about OD and about learning processes. (SK)
Descriptors: Consultants, Experiential Learning, Instructional Design, Learning Laboratories
Lyons, Paul – Journal of European Industrial Training, 2006
Purpose: Seeks to explain some of the dynamics of scripts creation as used in training, to offer some theoretical underpinning regarding the influence of script creation on behavior and performance, and to offer some examples of how script creation is applied in training activities. Design/methodology/approach: The paper explains in detail and…
Descriptors: Scripts, Instructional Design, Motivation, Cognitive Processes

Ensminger, E. Eugene; Dangel, Harry L. – Focus on Exceptional Children, 1992
This paper describes present learning environments for students with mild disabilities, especially instructional practices that thwart student motivation for learning. The Foxfire experiential approach to learning is then outlined, through discussion of 11 core practices that promote student involvement in instructional decision making and the…
Descriptors: Educational Practices, Elementary Secondary Education, Experiential Learning, Instructional Design

Hartzog, Karla M. – Social Education, 1993
Describes problems associated with teaching a multigraded social studies class. Relates an apocryphal story about how one teacher used innovative practices in a multigraded class but aroused administrative ire. Questions whether scores on achievement tests are more important than critical-thinking and decision-making skills. (CFR)
Descriptors: Creative Teaching, Critical Thinking, Curriculum Design, Experiential Learning
Beard, Colin; Wilson, John P. – 2002
Experiential learning is a client-focused, supported approach to individual, group, or organizational development, which engages the young or adult learner, using the elements of action, reflection, and transfer. This book explores the theory and practice of experiential learning as the basis for designing and delivering effective learning…
Descriptors: Active Learning, Adventure Education, Emotional Experience, Environmental Education
Isbell, Rebecca – 1995
Young children are active learners who touch, feel, experiment, and create. Learning centers are designed to relate to their world of active learning and to encourage their involvement, thereby enhancing development of choice making, oral language, creativity, social skills, responsibility, and understanding of symbols. This book includes…
Descriptors: Active Learning, Classroom Techniques, Cooperative Learning, Discovery Learning
Mock, Carol – Political Science Teacher, 1990
Presents simulation materials for teaching the U.S. congressional budget process that was developed for an introductory course in public policy. Follows the class throughout the simulation experience. Includes a summary of the scenario and description of students' experiences with mechanics, schedule, assignments, roles, and rules. (NL)
Descriptors: College Students, Course Content, Critical Incidents Method, Educational Games

Salend, Spencer J. – Intervention in School and Clinic, 1998
Offers guidelines for enhancing science instruction for students with disabilities by adapting, implementing, and assessing an activities-based approach. This approach features a structured learning cycle, emphasis on the relationship of science to students' lives, experiential learning, interdisciplinary themes, cooperative learning groups,…
Descriptors: Active Learning, Cooperative Learning, Disabilities, Educational Technology
Wolery, Mark; And Others – 1986
This literature review is one part of a research project, "The Comparison of Instructional Strategies," designed to investigate issues related to instructional procedures used with students having moderate and severe mental retardation and to develop and field test four modules/manuals using such procedures. The review examined the…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Instructional Design

Jennings, Steven A. – Journal of Geography, 1993
Describes an instructional activity in which students collected and analyzed data from an urban environment. Explains that students developed an "urban attractiveness scale" and used it to rate different urban areas. Concludes that the exercise was effective as a learning activity. (CFR)
Descriptors: Course Descriptions, Curriculum Development, Experiential Learning, Field Studies
Reynolds, Michael – 1994
This book, which is intended for educators and trainers involved in designing group activities, examines the theory and practice of group activities. The first three chapters, which introduce theories about group instruction, deal with the following topics: the rationale for group instruction (types of group methods and reasons for using them);…
Descriptors: Adult Education, Case Studies, Classroom Techniques, Educational Benefits
de Vry, Janet R.; Hyde, Paul – CAUSE/EFFECT, 1997
Describes development and design of the University of Delaware's faculty development program, which uses a variety of technology applications and resources to encourage individual exploration of technology, develop teamwork skills, adapt to fast-changing content, accommodate diverse learning styles, use asynchronous communication options, provide…
Descriptors: Classroom Techniques, Cognitive Style, College Faculty, Computer Uses in Education
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