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Riordon, Tim – Computing Teacher, 1984
Describes activities designed to teach students about embedded recursion. Topics cover providing intuitions about embedded recursions, predicting embedded recursions, seeing patterns and processes, presenting graphic designs containing embedded copies of themselves, and exploring graphics, numerical, and word examples. Parts I and II are in…
Descriptors: Branching, Computer Graphics, Illustrations, Instructional Materials
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Alesandrini, Kathryn Lutz – Electronic Education, 1982
A set of teacher guidelines for use in developing effective computer-assisted instruction lessons enhanced with computer graphics. (JJD)
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Secondary Education, Instructional Materials
Peer reviewed Peer reviewed
Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Peer reviewed Peer reviewed
McMillan, Thomas C. – Mathematics and Computer Education, 1992
Describes the derivation of the parameters incorporated into computer programs that are utilized to draw hypocycloids, which are the loci of points traced out by a point on a disk as it rolls against a circle and its interior. Includes information to obtain copies of the programs described. (JJK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Instructional Materials
Onaral, Banu; And Others – 1984
This report describes the development of a Drexel University electrical and computer engineering course on digital filter design that used interactive computing and graphics, and was one of three courses in a senior-level sequence on digital signal processing (DSP). Interactive and digital analysis/design routines and the interconnection of these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Courseware
The Computing Teacher, 1985
This collection of articles and features reprinted from "The Computing Teacher" begins with an outline (the table of contents) of a 20-session course, "Logo in the Classroom," by Shirley Torgerson, Mary Kay Kriley, and Janet Stone. The text of the first session and a student exercise sheet are also provided. Five articles…
Descriptors: Computer Graphics, Computer Software, Educational Strategies, Elementary Secondary Education
Proud, Jim – 1984
This bibliography lists 168 articles, books, and instructional materials for anyone interested in learning more about the LOGO programming language. Items listed range from research reports and program descriptions to lesson plans and activities. Specific titles include "A Beginner's Guide to LOGO"; "LOGO Music"; "Printing…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Science Education
Peer reviewed Peer reviewed
Schuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Peer reviewed Peer reviewed
Gribas, Cyndy; And Others – College Teaching, 1996
Steps in preparing effective overhead projector transparencies for college instruction are outlined, using the PowerPoint program for Windows. They include thinking analogically in translating from concept to visual form; using the features of the presentation program to create a polished product; and assuring readability (visibility, typeface…
Descriptors: College Instruction, Computer Graphics, Computer Software, Higher Education
Electronic Learning, 1984
Provides instructor's guide and participant materials for a workshop introducing LOGO. It includes background information on LOGO, introduction to graphics and commands, its utilization to teach geometry, defining and editing procedures, subprocedures, differences between linear chaining and block style programing, and using LOGO to print and…
Descriptors: Computer Graphics, Illustrations, Inservice Teacher Education, Instructional Materials
Peer reviewed Peer reviewed
Martin, Ian D.; Rempel, Robert S. – American Biology Teacher, 1988
Describes a method to produce 35mm color slides directly from the display screen of a computer terminal using techniques and equipment available to most teachers and researchers. Discusses the hardware and software needed, procedures, some of the problems encountered, and the potential uses of this method. (CW)
Descriptors: Audiovisual Aids, College Science, Computer Graphics, Computer Uses in Education
Carter, Ricky – Classroom Computer News, 1983
Describes some commands, simple programing procedures, and applications of the programing language LOGO, including its powerful recursive feature and its value in teaching problem solving. A listing of LOGO graphics packages includes details of software and print materials, prices, and microcomputers that will support the packages. (EAO)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education
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