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Ng, Raymond – 1986
Instructional designers who are asked to convert existing training materials into computer-based training (CBT) must take special precautions to avoid making the product into a sophisticated page turner. Although conversion may save considerable time on subject research and analysis, courses to be delivered through microcomputers may require…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Guidelines

Mullen, Brian – Teaching of Psychology, 1983
The Atari videogame "Battlezone" can be used as a valuable field exercise to teach college-level psychology students about the fundamental principles of man-machine interactions. (RM)
Descriptors: Computer Assisted Instruction, Higher Education, Human Factors Engineering, Interaction

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Larsen, Ronald E. – Educational Technology, 1985
Reviews characteristics of computer-based training (CBT) that make application of communication theories appropriate and presents principles from communication theory (e.g., general systems theory, symbolic interactionism, rule theories, and interpersonal communication theories) to illustrate how CBT developers can profitably apply them to…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Courseware, Definitions
Lichtenberg, James W. – 1984
This paper describes a computer program based on the premise that successful counseling can be viewed as an interpersonal influence process composed of three basic features: sequentiality, flexibility, and constraint. An introduction to the INTERACT program explains how the program analyzes counselor/client and client/counselor transitions or…
Descriptors: Computer Assisted Instruction, Computer Software, Counselor Client Relationship, Counselor Training

Siliauskas, Gina – Canadian Journal of Educational Communication, 1986
Describes various new computer graphic display capabilities (e.g., animation of graphics and text, direct manipulation of on-screen graphics elements) and reviews relevant literature that could assist in determining how these new capabilities could be used effectively in computer assisted instruction applications. (Author/MBR)
Descriptors: Classification, Computer Assisted Instruction, Computer Graphics, Display Systems
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Poirot, James L.; Norris, Cathleen A. – Computing Teacher, 1987
This first in a projected series of five articles discusses artificial intelligence and its impact on education. Highlights include the history of artificial intelligence and the impact of microcomputers; learning processes; human factors and interfaces; computer assisted instruction and intelligent tutoring systems; logic programing; and expert…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Educational Trends, Human Factors Engineering

Diem, Richard A. – Social Education, 1985
Children's (ages 8-12) interactive social responses to computers were examined. Results showed that students had not considered the social implications of using another's data. When infringements of their rights to privacy took place, students demanded penalties. Students showed preference for group problem-solving strategies. (RM)
Descriptors: Computer Assisted Instruction, Cooperation, Educational Research, Group Behavior

Smith, T. Michael; Andrews, Kenneth G. – Computers in the Schools, 1985
To better appreciate the role computer-assisted video instruction serves in education, this article examines the major features of the individual component technologies--computer assisted instruction, film, videotape, and videodisc; discusses potential effects and pitfalls of computer-assisted video instruction; and reviews research on its…
Descriptors: Computer Assisted Instruction, Computer Graphics, Films, Instructional Design

Moser, Louise E. – Computers and Education, 1983
Describes a package of computer programs developed to implement an oil exploration game that gives undergraduate students practical experience in applying theoretical principles of petroleum geology. The programs facilitate management of the game by the instructor and enhance the learning experience. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Educational Games
Sheingold, Karen – 1984
Educators are asking about the appropriate role of computers in the classroom, whether computers have a legitimate place in a classroom for young children or will supplant more important activities, and whether children under the age of 8 should use microcomputers. These general questions must be examined in order to discover the real, underlying…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Software, Interaction
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology
Lougeay, Cheryl – 1983
Examples of computer programs illustrate how instructors can introduce students to geographic concepts and models while creating a thinking environment in the classroom. The programs are designed to assist students in computational tasks and to provide both graphic and numeric output which will be stimulating. A population pyramid program…
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Concept Teaching

Prybutok, Victor R.; And Others – Journal of Computers in Mathematics and Science Teaching, 1991
Described are examples of classroom exercises that use interactive graphics software for personal computers to enhance the teaching of statistical concepts by allowing students to generate multiple examples, make conjectures, and verify their findings about the concept. The transfer of this interactive tool to other subject areas is suggested.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Concept Formation
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