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Brady, Philip | 1 |
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Klabbers, Jan | 1 |
Lunetta, Vincent N. | 1 |
Moser, Louise E. | 1 |
Peters, Harold J. | 1 |
Sanoff, Henry | 1 |
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Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Lunetta, Vincent N.; Peters, Harold J. – Curriculum Review, 1985
Defines the term "simulation"; discusses role of instructional simulations, particularly computer-based; describes what constitutes an effective simulation and its appropriate use; and reviews several specific examples of computer simulations, emphasizing nature and quality of student interaction with the model. (MBR)
Descriptors: Business, Computer Simulation, Computer Software, Definitions

Moser, Louise E. – Computers and Education, 1983
Describes a package of computer programs developed to implement an oil exploration game that gives undergraduate students practical experience in applying theoretical principles of petroleum geology. The programs facilitate management of the game by the instructor and enhance the learning experience. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Educational Games
Brady, Philip – Computing Teacher, 1986
Proposes use of computer simulations to help students build reading comprehension skills, and describes an existing simulation which requires readers to interact with text to accomplish some purpose. Differences between teaching reading skills with simulations and the way they are traditionally taught, and future potential of reading simulations…
Descriptors: Computer Simulation, Computer Software, Elementary Education, Futures (of Society)
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Causey, Robert L. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1987
Describes two interactive computer programs that simulate abstract relationships and require students to use inductive reasoning, form and test hypotheses, and analyze functions of systems and the reasoning processes required to understand them. Their development and use in college philosophy of science courses is outlined, and possible future…
Descriptors: Abstract Reasoning, Computer Assisted Instruction, Computer Simulation, Courseware

Frederick, Peter J. – New Directions for Teaching and Learning, 1987
Suggestions to help faculty discover ways of achieving interactive, investigatory, and intimate learning environments in large settings are provided. The instructional objective is to empower students to take responsibility for their own learning. (MLW)
Descriptors: Brainstorming, Class Size, College Instruction, College Students
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Drake, Larry – 1991
This module offering an overview of teaching strategies is 1 in a series of 10 modules written for vocational education teacher education programs. It is to supplement the American Association for Vocational Instructional Materials's Category C: Instructional Execution (Modules C-1 through C-30) of the Professional Teacher Education Module Series.…
Descriptors: Behavioral Objectives, Cognitive Style, Competency Based Teacher Education, Course Content