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Campanile-Happ, Patricia – Instructor, 1979
Outlines a year-long program for fifth-grade students who feel shy and insecure about writing and/or who make gross spelling errors. Emphasis is on remedial spelling activities. (RH)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Students
Riessman, Frank – Today's Education, 1976
Defining students' different styles of learning and their study patterns enables a teacher to guide them into using their own methods effectively; this is particularly important in teaching inner-city students. (JD)
Descriptors: Disadvantaged Youth, Educational Games, Educational Strategies, Learning
Lee, William R. – Englisch, 1976
Language games, adapted to the age of the learners, are seen as a powerful means of motivation. Several such games are described; language phenomena contained therein are discussed. Finally, some available collections of language games are listed. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)

Boulogne, Jack – History and Social Science Teacher, 1978
Discusses the value of simulation games in moral education in four categories: fun and games; games as simulations of real life; games as motivators; and morality and game theory. Also examines the gaming aspects of morality, as well as the physical, psychological, precedent-setting, and internal consequences of an action. (Author/JK)
Descriptors: Comparative Education, Decision Making, Educational Games, Ethical Instruction

Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Haas, Mary E.; Laughlin, Margaret A. – 2002
Games are motivating instructional resources that provide opportunities to learn and practice map, group work, and communication skills. Using the designs of popular commercial, folk, or media games, teachers can create games for their classroom that support geographic education. Many games can be used by students on their own before and during…
Descriptors: Classroom Techniques, Educational Games, Elementary Secondary Education, Geographic Concepts
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology

Berrenberg, Joy L.; Prosser, Ann – Teaching of Psychology, 1991
Suggests the "create-a-game" examination technique as a supplemental or alternative evaluation method for a history of psychology course. Describes a take home test in which students design and construct games that incorporate a range of knowledge from the course material. Recommends playing the games in class as a course review. (DK)
Descriptors: Creativity Tests, Educational Games, Educational History, Evaluation Methods

Malouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware
Hoffman, Barry Charles – Teaching Music, 1996
Recommends turning some of the more tedious aspects of elementary instrumental rehearsals (particularly playing scales) into games. Describes a number of educational games that can be constructed around these activities, including a "Wheel of Fortune" parody. (MJP)
Descriptors: Applied Music, Educational Games, Elementary Education, Instructional Effectiveness
Farrell, Margaret A., Ed. – 1988
This book is a collection of 21 articles by mathematics teacher Ernest Ranucci (1912-1976) grouped into five categories: (1) "Patterns" (for developing inductive reasoning skills); (2) "Mathematics in the World Around Us"; (3) "Spatial Visualization"; (4) "Inventiveness in Geometry"; and (5) "Games to Learn By", which demonstrates that mathematics…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Enrichment Activities