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Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
Jiahui Zhang – ProQuest LLC, 2022
Competency-based education (CBE) has become well-accepted as a powerful way to personalize learning. Today's advanced technologies have enhanced CBE even further. Practitioners in the field are seeking means to take advantage of technology to increase CBE's effectiveness and efficiency, especially for adult learners. Microlearning and digital open…
Descriptors: Learning Processes, Technological Advancement, Technology Uses in Education, Technology Integration
Office of Educational Technology, US Department of Education, 2024
The U.S. Department of Education is committed to supporting innovative advances in educational technology to improve teaching and learning across the nation's education systems and to support educators as they incorporate emerging technology into their learning communities. Artificial Intelligence (AI) in education is a complex and rapidly…
Descriptors: Equal Education, Artificial Intelligence, Computer Software, Technology Integration
Greene, Jeffrey Alan; Bolick, Cheryl Mason; Robertson, Jane – Computers & Education, 2010
In this study, we examined how high-school students utilized a hypermedia learning environment (HLE) to acquire declarative knowledge of a historical topic, as well as historical thinking skills. In particular, we were interested in whether self-regulated learning (SRL; Winne & Hadwin, 1998; Zimmerman, 2000) processing was related to the…
Descriptors: Thinking Skills, High School Students, History Instruction, Learner Controlled Instruction

Pogrow, Stanley – TechTrends, 1987
Describes the Higher Order Thinking Skills (HOTS) Program, designed to develop thinking skills and improve academic achievement for disadvantaged students in grades four through six by using computers. Highlights include curriculum development, teacher training, and the development of new approaches to existing software. (LRW)
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software, Curriculum Development
Dickson, W. Patrick – 1986
Focusing on the application of new technologies to the creation of rich environments for writing, this project entailed the assembling of a low-cost microcomputer system that included a microcomputer, speech synthesis, voice recognition, and videodisk player. A variety of alternative input devices were explored, and software that permitted the…
Descriptors: Computer Assisted Instruction, Computer Software, Elementary Education, Elementary School Students
Kozma, Robert B. – Educational Technology, 1987
Defines cognitive computer tools as software programs that use the control capabilities of computers to amplify, extend, or enhance human cognition; suggests seven ways in which computers can aid learning; and describes the "Learning Tool," a software package for the Apple Macintosh microcomputer that is designed to aid learning of…
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Software
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
Chomsky, Carol; And Others – 1985
The Scientific Theory and Method Project (STAMPS) is concerned with students' understanding of two areas of science in secondary schools. One is understanding what a scientific theory is, and the other is understanding the methods used in conducting scientific research. In the science curriculum these topics are often described as the process of…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Software, Computer Uses in Education
Majsterek, David – 1984
This paper focuses on the applications which best suit the microcomputer in an educational setting with emphasis on adapting effective pedagogical practice to the computer's programability and delivery capabilities. Discovery learning and "being told" are identified as two types of computer assisted instruction (CAI) and sample uses of…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Elementary Secondary Education
Organisation for Economic Cooperation and Development, Paris (France). Centre for Educational Research and Innovation. – 1984
Prepared for a 1984 Organisation for Economic Cooperation and Development (OECD) conference, this report focuses on issues and problems identified by research on the impact of the new information technologies on learning processes in formal education at the elementary and secondary levels. The impact of the new technologies is discussed in the…
Descriptors: Change Strategies, Computer Assisted Instruction, Computer Software, Educational Research