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Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness

Hulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness

Anzai, Yuichiro; Simon, Herbert A. – Psychological Review, 1979
A theory is proposed of the processes which enable a subject to learn while solving a problem. One subject's protocol--including 224 steps and taking 90 minutes--is described. Adequacy of the mechanisms is guaranteed by a computer simulation of the processes in an adaptive production system. (Author/GDC)
Descriptors: Cognitive Processes, Higher Education, Learning Activities, Learning Processes
Ediger, Marlow – 1988
A collection of seven essays about current topics involving social studies curriculum is presented in this document. "Priorities in the Social Studies" considers curriculum-related issues and social problems that need to be addressed. "The Student and the Psychology of Learning" suggests criteria that should be considered by teachers when…
Descriptors: Elementary Secondary Education, Experiential Learning, History Instruction, Learning Processes

Carnes, Ernest R.; And Others – Journal of Research in Science Teaching, 1987
Reports on a study designed to investigate how the use of computer assisted instruction (CAI) tutorial programs, incorporating advance organizers and involving various sizes of groups of subjects, would affect achievement scores, retention scores, and rates of learning. (TW)
Descriptors: Academic Achievement, Advance Organizers, Computer Assisted Instruction, Computer Simulation

Keys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics

Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making
Sargent, James E.; Hueston, Stephen P. – Collegiate Microcomputer, 1988
Explanation of the purpose of microcomputer simulations in history classes at the college or secondary school level focuses on the development of one simulation, The American Revolution. Highlights include effects on learning processes of using simulations in a microcomputer laboratory; student evaluations of the simulation; and creation of the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Database Design, Higher Education

Neuwirth, Erich – Education and Computing, 1988
Discussion of the use of computers in education focuses on ways to teach with limited computer resources. Learning processes with computers are described, the teacher-student relationship is examined, and examples of instruction using only one computer are given, including simulation programs in physics and the use of spreadsheets in mathematics.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware
Clarkson, Lorraine; And Others – 1983
This two-dimensional, action-oriented curriculum model for teaching geography at the secondary school level provides a rationale for implementing a student-structured, process-oriented curriculum. Two diagrammed models, which are general enough to represent any learning process, illustrate the ideas developed in the rationale and accompany each of…
Descriptors: Classification, Curriculum Development, Experiential Learning, Geography Instruction

Jackman, Lance E.; And Others – Journal of Chemical Education, 1987
Reports on a study designed to determine the relative effectiveness of different instructional approaches on chemistry laboratory achievement. Investigated differences in achievement in spectrophotometry among college freshmen who received either traditional, learning cycle, or computer simulation instruction. Results indicated that students…
Descriptors: Academic Achievement, Chemistry, College Science, Computer Simulation
Collis, Betty – Computing Teacher, 1988
Describes five studies on educational computing: (1) word processing and writing processes in colleges; (2) simulations and problem solving for learning disabled high school students; (3) social interaction and problem solving in children using Logo and drill and practice programs; (4) computer access and flowcharting in programing instruction;…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curiosity, Drills (Practice)
Wolfe, Patricia – 2001
Maintaining that educators need a functional understanding of the brain and how it operates in order to teach effectively and to critically analyze the vast amount of neuroscientific information being published, this book provides information on brain-imaging techniques and the anatomy and physiology of the brain. The book also introduces a model…
Descriptors: Anatomy, Auditory Perception, Brain, Cognitive Processes
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