Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Uses in Education | 2 |
Logical Thinking | 2 |
Programming | 2 |
Active Learning | 1 |
African American Students | 1 |
After School Programs | 1 |
Algorithms | 1 |
Animation | 1 |
Assistive Technology | 1 |
Athletes | 1 |
Chemistry | 1 |
More ▼ |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Guides - Classroom - Teacher | 1 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Practitioners | 2 |
Teachers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration

Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning