Descriptor
Publication Type
Guides - Classroom - Teacher | 4 |
Journal Articles | 4 |
Book/Product Reviews | 1 |
Guides - Classroom - Learner | 1 |
Education Level
Location
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Selkirk, Keith – Mathematics in School, 1983
Deciding, with outline maps, what highway exits to use to reach various towns most speedily is the problem presented. The simulation is geometric, focusing on loci. (MNS)
Descriptors: Geography, Geometric Concepts, Map Skills, Mathematical Models

Channell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement

Bitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1989
Reviews three software packages: (1) "The Weather Machine Courseware Kit" for grades 7-12; (2) "Exploring Measurement, Time, and Money--Level I," for primary level mathematics; and (3) "Professor DOS with SmartGuide for DOS" providing an extensive tutorial covering DOS 2.1 to 4.0. Discusses the strengths and…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Computer Software
Forest Service (USDA), Washington, DC. – 1993
This resource notebook contains over 100 activities in which students investigate different aspects of the environment. The activities are presented in 21 sections covering the following environmental topics and issues: (1) soil; (2) water; (3) forests; (4) plant relationships; (5) wildlife; (6)measurement; (7) urban communities; (8) deserts; (9)…
Descriptors: Class Activities, Discovery Learning, Environmental Education, Forestry

Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking