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Showing 1 to 15 of 53 results Save | Export
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Offers examples of innovative approaches to teaching the new microcomputer vocabulary. (Available from: Modern Learning Publishers, Inc., 6517 Liggett, Oakland, CA 94611, $14.) (AEA)
Descriptors: Definitions, Educational Games, Microcomputers, Teaching Methods
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 80 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 15 consists of 27 packages; set 16 consists of 53 packages. Each software review lists producer, time and place of evaluation,…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 68 microcomputer software package evaluations prepared by MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. There are 26 packages in set 13 and 42 in set 14. Each software review lists producer, time and place of evaluation, cost, ability level,…
Descriptors: Computer Assisted Instruction, Course Evaluation, Courseware, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1984
This document consists of 170 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 11 consists of 37 packages. Set 12 consists of 34 packages. A special unnumbered set, entitled LIBRA Reviews, treats 99 packages…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Peer reviewed Peer reviewed
Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Peer reviewed Peer reviewed
Driscoll, Mark – Educational Leadership, 1983
Computers can offer fun games, but they need to nurture thoughtful learning as well. (Author)
Descriptors: Educational Games, Elementary Education, Mathematics Instruction, Microcomputers
Hively, Wells – Popular Computing, 1984
Reviews user-adaptable learning games that can be customized for any subject, including Tic Tac Show and the Game Show from Computer Advanced Ideas, which are question-answer learning programs based on game shows, and Master Match from Computer Advanced Ideas and Square Pairs from Scholastic Inc., which are based on the card game Concentration.…
Descriptors: Computer Programs, Educational Games, Elementary Education, Instructional Materials
Frederiksen, John – Classroom Computer News, 1982
Several experimental instructional games for improving reading skills are described. The games are undergoing evaluation in a high school setting, and are viewed to show considerable promise for improving the targeted skills and having positive impact on other reading skills. The best features of instructional practice and games are combined. (MP)
Descriptors: Computer Programs, Drills (Practice), Educational Games, Games
Peer reviewed Peer reviewed
Dugdale, Sharon – Mathematics Teacher, 1982
The development and use of an activity that uses the computer's unique capabilities to provide students with a relevant and highly motivating experience with the graphing of equations is outlined. The activity, called "Green Globs," illustrates the potential of developing new environments for learning on computers. (MP)
Descriptors: Computer Programs, Educational Games, Graphs, Learning Activities
Lubar, David – Creative Computing, 1982
Four programs are reviewed: Crossword Magic, Master Type, The Vocabulary Baseball Game, and Meet the Presidents. The major innovations highlighted by the products selected are the ways the creators turned learning into a game. It is noted that whether this approach is desirable is for the individual teacher to decide. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Hudson, C. Jordan – Agricultural Education Magazine, 1980
The author discusses the impact of the computer upon education and describes specific applications of automation for agricultural education, including drill and practice, testing, simulation, and student records maintenance. (SK)
Descriptors: Agricultural Education, Computer Assisted Instruction, Educational Games, Microcomputers
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Hickey, F. R. – Physics Teacher, 1982
An adventure-type computer game in which treasure can be acquired by solving problems in ray optics is described. The program is shorter than most adventures and is designed to run in a 16-K Commodore PET microcomputer with tape cassette input. Program and documentation are available at cost from the author. (Author/JN)
Descriptors: College Science, Educational Games, High Schools, Higher Education
Peer reviewed Peer reviewed
Wold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers
O'Connor, Vincent F. – Classroom Computer News, 1982
A way to use programs that orient students to use of the computer and establish a schedule for pupil access is presented. The distinction between using the computer as a medium for instruction and using it as a topic of instruction is viewed as not entirely clear-cut. (MP)
Descriptors: Computer Literacy, Computers, Educational Games, Elementary Secondary Education
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