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Littleton, Karen, Ed.; Scanlon, Eileen, Ed.; Sharples, Mike, Ed. – Routledge, Taylor & Francis Group, 2011
There is currently a rapidly growing interest in inquiry learning and an emerging consensus among researchers that, particularly when supported by technology, it can be a significant vehicle for developing higher order thinking skills. Inquiry learning methods also offer learners meaningful and productive approaches to the development of their…
Descriptors: Inquiry, Active Learning, Technology Uses in Education, Cooperative Learning

McKenzie, Leon – International Journal of Instructional Media, 1975
Descriptors: Conceptual Schemes, Curriculum Development, Educational Games, Instructional Design

Stencel, John – American Biology Teacher, 1995
Equipped with string and paper models, students are able to illustrate the processes of meiosis. (ZWH)
Descriptors: Biology, Cytology, Educational Games, Models

Nolan, Michael J.; Ostrovsky, David S. – American Biology Teacher, 1996
Presents an activity that highlights the mechanism and power of natural selection. Allows students to think in terms of modeling a biological process and instills an appreciation for a mathematical approach to biological problems. (JRH)
Descriptors: Biology, Educational Games, Evolution, Higher Education

Bazan, Eugene J. – Journal of Environmental Education, 1976
Two of the problems associated with games and simulations developed for environmental education (limited player participation and lack of economic relationships) are addressed by outlining a framework within which further game development and evaluation may take place. Four games illustrating the application of this framework are outlined. (BT)
Descriptors: Decision Making, Educational Games, Environment, Environmental Education

Lemire, David – Counselor Education and Supervision, 1976
Counselor education is sometimes exciting and sometimes frustrating. Students in the counselor education program at Idaho State University have formulated a way of dealing with the frustrations associated with graduate education in counseling. "The Candidacy Game" was developed as a result of the pressures facing graduate students in the program.…
Descriptors: Counselor Training, Educational Games, Educational Media, Games
Zoller, Uri – Simulation/Games for Learning, 1980
Describes the rationale, format and procedures, unique features, and educational and instructional aims of "The Young Chemist," a simulation game model for the methodology of logical process to be used as a teaching device within the traditional high school chemistry curriculum. (Author/CMV)
Descriptors: Chemistry, Curriculum Development, Educational Games, Educational Objectives

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games

Hotchkiss, Gwen; Athey, Margaret – Music Educators Journal, 1978
Games are a child's way of thinking, and without being instructed in a procedural method a child develops mentally, physically, and emotionally as he works to accomplish the series of tasks required to reach the completion of his game. Defines games, tells how to design a game, when they should be used, and gives some sources for music games.…
Descriptors: Citations (References), Definitions, Educational Games, Educational Research

Taylor, Andrea Jane Richardson – Clearing House, 1976
Descriptors: Decision Making Skills, Educational Games, Models, Participation
Hueston, Stephen P. – 1983
Directions for a game which models the feudal system of 11th century Europe are presented for high school and college history courses. The game demonstrates the medieval dependency of social structure on land holdings and vassal obligations. It also permits the expression of personal ambition, with results dependent on the loyalty and…
Descriptors: Class Activities, Educational Games, European History, High Schools
France, Vanetia M. – Physiologist, 1978
Describes a card game designed to help medical students learn to manipulate concepts fundamental to the functions of the cardiovascular system (CVS) and to understand the interrelationships between different controlled variables in the system. (Author/MA)
Descriptors: Cardiovascular System, Educational Games, Higher Education, Instructional Materials
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Stolovitch, Harold D. – Performance and Instruction, 1981
Presents some ideas for using simulation games to improve human performance, serve as motivators for instruction, provide opportunities for evaluating learning, and test research models. The potential for instructional technologists to diversify approaches to learning and meet learning needs is also discussed. Fifteen references are listed. (MER)
Descriptors: Behavioral Science Research, Educational Games, Evaluation Methods, Flow Charts

Cohen, Norman R. – Journal of Biological Education, 1980
Describes a self-instructional game which simulates scientific research in bacterial genetics. (CS)
Descriptors: Biology, College Science, Educational Games, Genetics