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Showing 1 to 15 of 18 results Save | Export
Gindele, John F.; Gindele, Joseph G. – 1983
Arguing that videodisc technology has major implications for the storage and retrieval of information and that it may meet learners' needs in ways never before possible, this paper highlights key points regarding the history and development of videodisc technology, explores its implications for education, and addresses current and future uses of…
Descriptors: Educational Innovation, Futures (of Society), Information Retrieval, Information Storage
Wilson, Kathleen; Tally, William – 1991
Based on reviews of 10 examples of multimedia design, this paper presents an introductory framework for reflecting on the issues involved in the design of interactive multimedia instructional programs for discovery learning. High school students, junior and senior high school teachers, and Center for Technology in Education (CTE) staff reviewed…
Descriptors: Courseware, Databases, Discovery Learning, Educational Media
Ivers, Karen S.; Barron, Ann E. – 2002
This handbook provides educators with strategies and ideas for incorporating multimedia projects into the curriculum for grades 4-12. With a focus on student learning, the authors show how to plan and implement multimedia activities and engage students in expressing themselves through a variety of media. Using the DDD-E model (Decide, Design,…
Descriptors: Educational Technology, Instructional Design, Instructional Development, Intermediate Grades
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Morrison, James L.; Howell, Scott – Innovate: Journal of Online Education, 2007
Editor-in-Chief James L. Morrison interviews Scott Howell, the co-editor of a three-volume book series entitled "Online Assessment and Measurement" that was published in 2006 by IDEA Group. In discussing his own research, Howell first highlights the value of test blueprints as a valuable tool for ensuring an effective alignment of…
Descriptors: Student Evaluation, Testing, Exhibits, Teaching Methods
Falk, Dennis R.; Carlson, Helen L. – 1995
This book is designed to offer an overall paradigm for designing instruction related to multimedia. Each chapter explores the paradigm through literature reviews, lists of pertinent questions, case studies, guidelines, and resource suggestions. The first two parts discuss defining an instructional problem and generating solutions via multimedia…
Descriptors: Case Studies, Higher Education, Instructional Design, Instructional Material Evaluation
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Savage, Terry M.; Vogel, Karla E. – College Teaching, 1996
Multimedia will produce fundamental changes in college teaching, affecting faculty and students alike. Implications are widespread, from budgeting for infrastructure to designing strategies for faculty development and reconceptualizing teachers' and students' roles. In the short term, hyperbole, frustration, and disappointment should be…
Descriptors: Change Strategies, College Instruction, Educational Change, Educational Technology
Simpson, Timothy J. – 1995
This paper examines the dual coding hypothesis, a model of the coding of visual and textual information, from the perspective of a mass media professional, such as a teacher, interested in accurately presenting both visual and textual material to a mass audience (i.e., students). It offers an extension to the theory, based upon the various skill…
Descriptors: Coding, Cognitive Processes, Communication (Thought Transfer), Information Processing
Carlson, Greg; Pontau, Donna Z. – 1989
This report discusses a workshop conducted by the library of San Jose State University to instruct eight students with learning disabilities (SLD) in the use of CD-ROM databases. The workshop contributors believed that CD-ROM databases could simplify research paper and homework assignments for such students. The 5-month workshop sought not only to…
Descriptors: Academic Libraries, Cooperative Programs, Databases, Higher Education
Green, Timothy D.; Brown, Abbie – 2002
This guide is designed to help teachers understand how the multimedia development process works, and how to incorporate student-produced multimedia projects into their classrooms. The book consists of five chapters. Chapter 1 defines multimedia and addresses the importance of integrating digital media into the classroom. Chapter 2 discusses…
Descriptors: Computer Uses in Education, Curriculum Development, Educational Technology, Instructional Design
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Schlict, John R.; Livengood, Bruce; Shepherd, John – American Journal of Pharmaceutical Education, 1997
Computer simulations in clinical pharmacy education help expose students to clinical patient management earlier and enable training of large numbers of students outside conventional clinical practice sites. Multimedia instruction and its application to pharmacy training are described, the general process for developing multimedia presentations is…
Descriptors: Case Studies, Clinical Experience, Clinical Teaching (Health Professions), Computer Assisted Instruction
Simkins, Michael; Cole, Karen; Tavalin, Fern; Means, Barbara – 2002
This book discusses enhancing student achievement through project-based learning with multimedia. Chapter 1 describes project-based multimedia learning. Chapter 2 presents a multimedia primer, including the five basic types of media objects (i.e., images, text, sound, motion, and interactivity). Chapter 3 addresses making a real-world connection,…
Descriptors: Academic Achievement, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Latchem, Colin, Ed.; And Others – 1993
This book describes developments in interactive multimedia (IMM) in the early 1990s. Its aim is to provide educators, students, trainers, librarians, managers, and practitioners with an overview, not only of the directions and uses of the technology, but also of the research foundations and educational and contextual issues that need to be…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Display Systems
Ivers, Karen S.; Barron, Ann E. – 1998
A practical step-by-step approach to teaching multimedia skills is offered in this book. A model called "Decide, Design, Develop, and Evaluate" (DDDE) is presented which can be used as a template for designing, producing, and assessing multimedia projects in the classroom. The books covers all issues an educator is likely to face with…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Educational Technology, Elementary Secondary Education
Gueulette, David G. – 1993
This investigation of a decade of discussion on the uses of media for adult learning continues a collection of information that was initiated in September 1974 in an earlier bibliography. This report describes the methodology and search strategies employed in a comprehensive review of research on the applications of visual and digital technologies…
Descriptors: Adult Education, Bibliographic Databases, Distance Education, Educational Media
Zigerell, James – 1984
This study provides an extensive review of the literature on distance education and of representative distance education projects and institutions in the United States and abroad, emphasizing those using telecommunications technologies. The introductory section includes a sketch of the information age and its implications for adult education and…
Descriptors: Adult Education, Broadcast Industry, Cable Television, Communications Satellites
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