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Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability

Ehrlich, Amos – Mathematics and Computer Education, 1986
Three computer programs are listed for finding binomial probabilities. Other applications and variations are discussed. (MNS)
Descriptors: Computer Software, Enrichment Activities, Mathematical Enrichment, Mathematics Instruction

Ginther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction

Collis, Betty – Mathematics Teacher, 1982
Details of an 18-lesson unit of instruction that has been used successfully with eighth-, ninth-, and tenth-grade classes are presented. Each lesson centers around individual computer programs written in Applesoft BASIC. Copies of two programs are provided, and ways to acquire the other 16 are noted. (MP)
Descriptors: Computer Programs, Mathematical Enrichment, Mathematics Instruction, Microcomputers

Green, D. R. – Mathematics in School, 1981
The history of probability from ancient times is presented. The relationship between the mathematical and experimental definitions of probability are detailed. (MP)
Descriptors: Elementary Secondary Education, Higher Education, Mathematical Applications, Mathematical Concepts

Spencer, Neville – Mathematics Teacher, 1977
The famous birthday problem is discussed and activities which can be used with it as an introduction to probability are examined. (SD)
Descriptors: Curriculum, Games, Instruction, Learning Activities

Mathematics Teacher, 1984
Included in this section are brief articles on making up a story to explain a graph, the inverse of a function of a single variable, and exotic horse-race wagering and combinatorics. (MNS)
Descriptors: Algebra, Functions (Mathematics), Graphs, Learning Activities

Litwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games

Mathematics Teacher, 1978
This monthly column contains teaching suggestions on: using codes to convey information, flow proofs in geometry, and volleyball and probability. (MP)
Descriptors: Geometry, Instruction, Learning Activities, Mathematical Enrichment

Woodward, Ernest – Arithmetic Teacher, 1983
The lesson described first involved tossing a pair of dice and recording on a graph the sum produced on each roll. Pupils examined questions such as which sum occurred most often. The second part involved a graph that indicated which types of sums were most likely to occur. (Author/MP)
Descriptors: Elementary Education, Elementary School Mathematics, Grade 2, Graphs

Milton, J. Susan; Corbet, James J. – Mathematics Teacher, 1982
The game of Yahtzee is analyzed to some extent through methods of elementary probability. Several different problems are posed, and these serve to illustrate both mathematical concerns and game play strategy. Solutions are provided to all questions at the conclusion and suggestions for further questions are presented. (MP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment

Mitchem, John – Mathematics Teacher, 1989
Examples used to illustrate Simpson's paradox for secondary students include probabilities, university admissions, batting averages, student-faculty ratios, and average and expected class sizes. Each result is explained. (DC)
Descriptors: Class Activities, Critical Thinking, Learning Activities, Mathematical Applications

Ericksen, Donna Bird; And Others – Mathematics Teacher, 1991
Included in this probability board game are the requirements, the rules, the board, and 44 sample questions. This game can be used as a probability unit review for practice on basic skills and algorithms, such as computing compound probability and using Pascal's triangle to solve binomial probability problems. (JJK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematical Enrichment, Mathematics Education

Dahlke, Richard; Fakler, Robert – Mathematics Teacher, 1982
Geometrical probability deals with probability on infinite sample spaces where each outcome of an experiment is equally likely to occur. Geometry which identifies sample space regions and event subregions leads to a method of finding a desired probability. A collection of problems with solutions is presented. (MP)
Descriptors: Answer Keys, Instructional Materials, Mathematical Applications, Mathematical Enrichment

Woodward, Ernest; Ridenhour, Jim R. – Mathematics Teacher, 1982
The problem involves randomly breaking a stick into three pieces and using the pieces to form a triangle. The probability of getting a triangle is calculated using four different solution methods. Two unique problem interpretations are noted, and one solution method involves a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Instructional Materials, Mathematical Enrichment