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Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education

Levine, Stephanie Holliman; Mansheim, Jan – Mathematics and Computer Education, 1987
One way in which a computer simulation can convince students of the validity of formulas for the density and distributive functions of the sum of two variables is described. Four computer program listings are included. (MNS)
Descriptors: College Mathematics, Computer Simulation, Functions (Mathematics), Graphs

Maloy, B. R.; Pye, W. C. – Mathematics and Computer Education, 1986
An exercise simulating the tossing of N dice is described. Calculation of expected gain and extension to a two-person game are each discussed. (MNS)
Descriptors: College Mathematics, Computer Science Education, Computer Simulation, Higher Education

Ginther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction

McGivney, Raymond J., Jr.; Pollino, Benedict – AMATYC Review, 1989
Describes the "Buffon's Needle" problem, which is calculating the probability that a needle will cross one of two separated lines. Calculates the probability when the length of the needle is greater than the space of the two lines. Provides an analytic solution and the results of a computer simulation. (YP)
Descriptors: College Mathematics, Computation, Computer Simulation, Estimation (Mathematics)

Pagni, David L. – Mathematics Teacher, 1993
Investigates the problem of finding the expected number of questions necessary to identify 1 out of a set of 30 attribute blocks. Solutions include the use of a tree diagram or a computer simulation. Generalizes the problem for increased numbers of attributes. (MDH)
Descriptors: Computer Simulation, Mathematical Applications, Mathematical Formulas, Mathematics Education

Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities

Schilling, Mark F. – College Mathematics Journal, 1990
Developed are simple recursion formulas for generating the exact distribution of the longest run of heads, both for a fair coin and for a biased coin. Discusses the applications of runs-related phenomena such as molecular biology, Markov chains, geometric variables, and random variables. (YP)
Descriptors: College Mathematics, Computer Simulation, Higher Education, Mathematical Applications

Copes, Wayne; And Others – Mathematics Teacher, 1986
A self-teaching module on queues, dealing with the use of random numbers in the simulation of realistic queueing or waiting-line situations, is described. Both mathematical content and teaching methods are considered. (MNS)
Descriptors: Mathematical Applications, Mathematics Instruction, Probability, Secondary Education

Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Hill, Linda; Rothery, Andrew – Mathematics Teaching, 1975
Mathematical modelling activities related to everyday situations (e.g., traffic lights) can be used to develop probability concepts. (SD)
Descriptors: Educational Games, Instruction, Learning Activities, Mathematical Concepts