Descriptor
Architectural Education | 5 |
Problem Solving | 5 |
Higher Education | 4 |
Cooperative Planning | 3 |
Design | 3 |
Educational Games | 3 |
Game Theory | 3 |
Simulation | 3 |
Building Design | 2 |
Communication (Thought… | 2 |
Conflict Resolution | 2 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Descriptive | 5 |
Opinion Papers | 1 |
Education Level
Audience
Practitioners | 5 |
Teachers | 2 |
Location
Australia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning

Taylor, Anne – Art Education, 1989
Describes a new system for teaching architectural education known as Architectural Design Education. States that this system, developed by Anne Taylor and George Vlastos, introduces students to the problem solving process, integrates creative activities with traditional disciplines, and enhances students' and teachers' ability to relate to their…
Descriptors: Adjustment (to Environment), Architectural Education, Art Education, Creative Thinking
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design

Kingsland, Arthur J. – New Directions for Teaching and Learning, 1996
At the University of Newcastle (Australia), architecture students' design projects, a central feature of the professional program, are based on design problems requiring integration of information from varied disciplines and therefore, rigorous planning and scheduling. The problem-based learning approach has helped improve student outcomes and has…
Descriptors: Architectural Education, Building Design, Classroom Techniques, College Instruction