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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
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Carlson, Ronald J. – Mathematics Teacher, 1981
A computer simulation of the Buffon Needle Problem for estimating the value of pi is discussed. (MP)
Descriptors: Computer Science Education, Computers, Mathematical Applications, Problem Solving
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Collier, P. A.; Samson, W. B. – Computer Education, 1982
The use of the Prolog programing language is promoted as the language to use by anyone teaching a course in relational databases. A short introduction to Prolog is followed by a series of examples of queries. Several references are noted for anyone wishing to gain a deeper understanding. (MP)
Descriptors: College Science, Computer Programs, Computer Science Education, Computers
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
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Pintrich, Paul R.; And Others – Journal of Research in Science Teaching, 1987
Discusses a study which focused on students' actual programming behavior. Descriptive data revealed that the high school students spent little time in planning their programs or writing their code. Their debugging behavior was characterized as a trial and error strategy. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Problem Solving, Programing
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King, Ronald S. – Mathematics and Computer Education, 1982
A program written in PASCAL designed to find the number of binary trees possible for a given number of nodes is presented. The problem was found to be highly motivating and exciting for the group of introductory computer science students with whom it was used. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Higher Education
Er, M. C. – Journal of Science and Mathematics Education in Southeast Asia, 1984
Points out difficulties associated with teaching introductory computer programing courses, discussing the importance of computer programing and explains activities associated with its use. Possible solutions to help teachers resolve problem areas in computer instruction are also offered. (ML)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Science Education, Computers
Piele, Donald T. – Creative Computing, 1982
The problems used in the Second Annual Computer Problem Solving Contest are presented. There are three groups of five problems, which corresponded to Elementary, Junior, and Senior contest sets. The contest questions are seen as interesting for individual study, and potentially useful to teachers of computer programing. (MP)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Enrichment Activities
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Bowman, Ray D. – Science Teacher, 1991
Discusses the establishment and implications of programs and workshops developed in response to Florida's State Comprehension Plan for Mathematics, Science, and Computer Education. Emphases are on efforts geared toward expanding support for precollege science teaching. (ZWH)
Descriptors: Computer Science Education, High Schools, Interdisciplinary Approach, Mathematics Education
Brown, David W. – Computer Science Education, 1990
Presents a method to enhance the teaching of computer programing to secondary students that establishes a connection between logic, truth tables, switching circuits, gating symbols, flow charts, and pseudocode. The author asserts that the method prepares students for thinking processes related to programing. (MDH)
Descriptors: Coding, Cognitive Development, Computer Science Education, Electric Circuits
Piele, Donald T. – Creative Computing, 1981
Several computer-oriented lessons designed to explore and exploit the problem-solving capabilities of currently available, inexpensive systems are presented. The programing language BASIC is featured. (MP)
Descriptors: Computer Oriented Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Piele, Donald T. – Creative Computing, 1981
A series of lessons designed to promote problem-solving skills by encouraging students to write programs is presented. All samples of solutions are written in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Instructional Materials
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