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Ronghuai Huang, Editor; Dejian Liu, Editor; Michael Agyemang Adarkwah, Editor; Huanhuan Wang, Editor; Boulus Shehata, Editor – Lecture Notes in Educational Technology, 2024
This book identifies the educational problems and issues that could be solved by design and discusses how to overcome these challenges by adopting a design thinking approach. The chapters cover topics such as opportunities and challenges for the futures of education, the emerging models of design thinking for education, learning activity design,…
Descriptors: Educational Trends, Futures (of Society), Design, Best Practices
Agustian, Hendra Y. – Chemistry Education Research and Practice, 2022
This article seeks to provide researchers and practitioners in laboratory education, particularly those involved in the curriculum design and implementation of teaching laboratories at university level, with a conceptual framework and a working model for an integrated assessment of learning domains, by attending to a more holistic approach to…
Descriptors: Chemistry, Science Instruction, Laboratory Experiments, Curriculum Design
WestEd, 2014
Consider that colorful photographs, eye-catching illustrations, and captivating images intended to make textbooks more appealing may actually distract students from the lesson at hand. Or that asking students to simply solve math problems might not be as effective as having them explain the steps of solutions that are already worked out--even some…
Descriptors: Cognitive Science, Mathematics Curriculum, Curriculum Development, Middle Schools

Hansen, Lori A.; Talley, Robert C. – Academic Medicine, 1992
In the University of South Dakota's medical school clerkship program, students may choose one of three ambulatory-care settings. In one, the curriculum is problem based and student centered to enhance student interest in primary care. The new program has been successful and well received and is being further developed. (MSE)
Descriptors: Clinical Experience, Curriculum Design, Higher Education, Medical Education
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Davis, Meredith; Hawley, Peter; McMullan, Bernard; Spilka, Gertrude – 1997
This book presents findings of a 1993 study of how design in the curriculum helps students achieve national educational objectives. It also explores opportunities for expanding the role design can play in students' academic lives. Results of the 1993 study reveal how the use of design experiences in classrooms provides teachers and students with a…
Descriptors: Active Learning, Architecture, Art, Building Design
Boettcher, Judith V. – Innovate: Journal of Online Education, 2007
In this article, Judith V. Boettcher provides ten core learning principles that can guide technology-enhanced teaching as well as more traditional forms of instruction. Drawn from both traditional pedagogical theory as well as current research about how people learn, the ten principles integrate these findings in a helpful set of guidelines that…
Descriptors: Instructional Design, Course Content, Brain, Teaching Methods

Kettel, Louis J. – American Journal of Pharmaceutical Education, 1992
Current changes observed in medical education include alterations in program intensity, length, and cost; a greater selection of teaching methods; clinical experience sites; institutional goals and objectives; student evaluation techniques; and teaching sites. Students are being challenged increasingly to become self-directed problem solvers.…
Descriptors: Clinical Experience, Costs, Curriculum Design, Educational Change
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
New York State Education Dept., Albany. – 1988
This syllabus, which replaces the New York State Education Department publication "Mechanical Drawing and Design," is intended for use in teaching a high school course in design and drawing for production. The materials included in the guide reflect a shift away from the conventional methods of teaching design and drawing to a greater…
Descriptors: Behavioral Objectives, Decision Making, Design, Designers

Wilson, Harold – Journal of Chemical Education, 1987
Described is a teaching method for chemistry that gives college students practice in experimental design. Students are given a problem and required to design a procedure to solve the problem. Problems increase in complexity as the students progress through the courses. (RH)
Descriptors: Chemistry, College Science, Laboratory Procedures, Problem Solving
David, Andrew – AEDS Monitor, 1985
Suggests teachers consider a microworld design for facilitating LOGO environments in their classrooms; defines microworld; discusses three stages of microworld design; and describes four levels of progressive involvement in the programing aspects of LOGO in which teachers must participate--learning colleague, programer, designer and consultant,…
Descriptors: Classroom Environment, Definitions, Design Requirements, Problem Solving
Draze, Dianne; Palouda, Annelise – 1992
This book presents information about 10 areas of design, with the main emphasis on graphic design. One section presents the creative problem solving process and provides practice in using this process to solve design problems. Students are given a glimpse of other areas of design, including fashion, industrial, architectural, decorative,…
Descriptors: Art, Art Education, Creative Thinking, Design

Mulder, Martin; Thijsen, Anke – Journal of Curriculum Studies, 1990
Explores curriculum developers' differing opinions before they design a specific curriculum; the amount of convergence of opinion caused by curriculum deliberations; and the retention of that convergence. Finds that, despite frequent discrepancies of opinion before curriculum conferences on design issues, subsequent deliberations produced a high…
Descriptors: Conferences, Curriculum Design, Curriculum Development, Curriculum Research
Slovin, Hannah; Venenciano, Linda; Ishihara, Melanie; Beppu, Cynthia – 2003
This book introduces students to the types of problems and processes used throughout the "Reshaping Mathematics for Understanding" series. The problems in this unit deepen students' understanding of mathematics by encouraging them to clarify concepts and challenge their own assumptions. Additionally, by providing opportunities to give and follow…
Descriptors: Curriculum Design, Mathematical Concepts, Mathematics Education, Middle School Students