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Reports - Descriptive | 5 |
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David, Andrew – AEDS Monitor, 1985
Suggests teachers consider a microworld design for facilitating LOGO environments in their classrooms; defines microworld; discusses three stages of microworld design; and describes four levels of progressive involvement in the programing aspects of LOGO in which teachers must participate--learning colleague, programer, designer and consultant,…
Descriptors: Classroom Environment, Definitions, Design Requirements, Problem Solving
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning

Stephanopoulos, George – Chemical Engineering Education, 1986
Discusses the use of artificial intelligence systems in process engineering. Describes a new program at the Massachusetts Institute of Technology which attempts to advance process engineering through technological advances in the areas of artificial intelligence and computers. Identifies the program's hardware facilities, software support,…
Descriptors: Artificial Intelligence, College Science, Computer Uses in Education, Courseware
Collict, George – 1992
In 1990, the New Jersey Department of Education awarded the Randolph Township Board of Education a grant to evaluate the effectiveness of an existing technology learning activity called the "Magic Box", as part of the Teacher Developed Technology Education for the Nineties grant project. This document is comprised of three publications:…
Descriptors: Cooperative Learning, Curriculum Development, Curriculum Evaluation, Design Requirements