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Showing 1 to 15 of 160 results Save | Export
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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
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Spaulding, Raymond E. – Mathematics Teacher, 1975
Descriptors: Experiential Learning, Games, Induction, Mathematical Enrichment
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Arithmetic Teacher, 1987
Activities are presented that focus on the topic of problem solving using the strategies of: (1) patterning; (2) working backwards; (3) making a chart, table, or graph; and (4) diagraming and elimination. (RH)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Mathematical Logic
Cain, Jim – 2001
This handbook presents a collection of over 35 experiential and adventure-based activities using only a single item of equipment--a 15-foot long section of 1-inch tubular climbing webbing, called a raccoon circle. Some of the activities are quiet, some are loud, and they range from low to high challenge levels. Different-sized groups can be…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Murphy, Pat; Lambertson, Lori; Tesler, Pearl – 2003
This book offers games and mathematics activities using a hands-on approach for middle school students and features games, puzzles, experiments, and projects. Contents include: (1) "Boxed In!"; (2) "Oddball"; (3) "Pig"; (4) "Madagascar Solitaire"; (5) "Fantastic Four"; (6) "Eratosthenes' Sieve"; (7) "Hopping Hundred"; (8) "Tic-Tac-Toe Times"; (9)…
Descriptors: Educational Games, Experiential Learning, Mathematics Activities, Mathematics Education
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Kurtz, Barry L. – Arithmetic Teacher, 1975
A game similar to Nim is described. Students in grades three through six have played the game in conjunction with the study of modular arithmetic,and have been able to develop winning strategies. (SD)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Games
Burns, Marilyn; Richardson, Kathy – Learning, 1981
Providing students with realistic problems will facilitate a better understanding of and reason for computation. Specific suggestions for introducing and for increasing problem-solving skills are described. (CJ)
Descriptors: Cognitive Processes, Educational Strategies, Elementary Education, Elementary School Mathematics
McGehe, Carol – Instructor, 1991
Suggests math activities for elementary students that are designed to strengthen problem-solving, computation, and calculator skills by revolving around the real-life situation of a picnic. The article suggests designing a class project to plan and carry out a class picnic, stressing the use of mathematics and calculators. (SM)
Descriptors: Calculators, Class Activities, Computation, Elementary Education
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Guckenheimer, Gertrude – Mathematics Teacher, 1975
Three games played with regular bridge decks of cards are described. By playing the games students gain practice in use of basic operations on integers and in the development of strategies. (SD)
Descriptors: Basic Skills, Experiential Learning, Games, Instruction
Samples, Bob – Learning, 1984
Children use creative thinking processes when teachers assign ambiguous rather than specific problems. Suggestions for developing questions that encourage experiential and metaphorical thinking are offered. (DF)
Descriptors: Ambiguity, Assignments, Creative Development, Elementary Education
Roh, Kyeong Ha – 2003
Problem-Based Learning (PBL) describes a learning environment in which problems drive the learning; that is, learning begins with a problem to be solved and the problem is posed in such a way that students need to gain new knowledge before they can solve it. This ERIC Digest discusses many aspects of PBL including PBL and problem solving, PBL and…
Descriptors: Active Learning, Elementary Secondary Education, Experiential Learning, Learning Strategies
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Curlette, William L. – Mathematics Teacher, 1980
The use of the randomized response technique as a tool of obtaining answers to sensitive questions is illustrated. Directions for two classroom experiments are included. (MP)
Descriptors: Experiential Learning, Learning Activities, Probability, Problem Solving
Zicht, Barbara, Ed.; And Others – Elementary Economist, 1981
Providing teacher background on the concepts of wages and profits, paying particular attention to how elementary children experience and learn these concepts, this document presents 3 teaching units. The grade K-2 unit, "A Job Well Done," provides activities which focus on different types of jobs and the intrinsic and extrinsic rewards…
Descriptors: Activity Units, Concept Teaching, Economics Education, Elementary Education
Gillis, H. Lee – 1985
Activities commonly associated with outdoor adventure education can be used effectively in therapy for couples. The adventure education concepts of risk, trust, fear, anxiety, dependence/independence, problem solving, and intimacy are all dealt with in therapy and enrichment experiences for couples. While the outdoor environment has a tremendous…
Descriptors: Adults, Adventure Education, Experiential Learning, Games
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Robinson, G. Edith; And Others – National Council of Teachers of Mathematics Yearbook, 1975
The nature of measurement, the standard measurement concepts are discussed in terms of children's preconceptions and activities for building measurement concepts through primary school instruction. A broad range of activities including counting, computation, calibration, and relating measure to size is presented. The metric system is briefly…
Descriptors: Curriculum, Elementary Education, Elementary School Mathematics, Experiential Learning
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