Descriptor
Author
| Dehouske, Ellen J. | 1 |
| Elias, Maurice J. | 1 |
| Friedlander, Brian S. | 1 |
| Graves, Michelle | 1 |
| Green, Cedric | 1 |
| Gunderson, Margaret S. | 1 |
| Hume, Helen D. | 1 |
| Moore, Earl J. | 1 |
| Tegano, Deborah W. | 1 |
| Tobias, Steven E. | 1 |
Publication Type
| Books | 2 |
| Guides - Classroom - Teacher | 2 |
| Guides - Non-Classroom | 2 |
| Journal Articles | 2 |
| Reports - Descriptive | 2 |
| Guides - General | 1 |
| Non-Print Media | 1 |
| Opinion Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedDehouske, Ellen J. – Teaching Exceptional Children, 1982
Story writing helps handicapped and normal students to develop a thoughtful approach to daily experiences through fantasy production. Benefits of such an approach with emotionally disturbed adolescents have included increased abilities of students to examine problem situations, conceptualize alternatives, and understand potential consequences. (CL)
Descriptors: Adolescents, Emotional Disturbances, Fantasy, Problem Solving
Hume, Helen D. – 2000
This book is for art teachers looking for a new approach to the traditional lesson. The projects can be used at most grade levels. While the book's organization is content-centered, it is also strongly student-centered. The lessons are based on the elements and principles of design. New skills and techniques are introduced, and most of the lessons…
Descriptors: Art Education, Discipline Based Art Education, Elementary Education, Middle Schools
Elias, Maurice J.; Friedlander, Brian S.; Tobias, Steven E. – 2001
This book shows how to use readily accessible computer technology to engage hard-to-reach children, including those with attention deficit disorder, autism, aspergers, and developmental delays. The authors demonstrate that the computer's ability to combine motion, sound, color, text, and physical activity makes it a cutting-edge approach. The…
Descriptors: Computer Uses in Education, Disabilities, Educational Technology, Elementary Secondary Education
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Tegano, Deborah W.; And Others – 1991
Ways by which teachers can enhance creativity skills of children in the classroom are addressed in this monograph. An overview of creativity first sets the stage for discussions on the child, curriculum, teacher, and environment. The goal is to show the many faces of the development of creativity in children and to recognize ways to enhance the…
Descriptors: Classroom Techniques, Creative Development, Creativity, Definitions
Gunderson, Margaret S.; Moore, Earl J. – 1983
This manual provides a framework, to be used by elementary program developers and teachers, for creating or improving guidance curriculum programs. The manual is based on the Georgia Comprehensive Guidance Model, which is appended for reference. The materials in the manual represent a competency-based approach that is designed to provide a…
Descriptors: Children, Competency Based Education, Comprehensive Guidance, Decision Making Skills
Graves, Michelle – 2002
As preschoolers develop the ability to carry out their ideas and play alone and with others, they are developing the foundation for social competence. This booklet and a companion videotape help teachers and parents recognize and support nine High/Scope key experiences in initiative and social relations: (1) making and expressing choices, plans,…
Descriptors: Adult Child Relationship, Classroom Techniques, Conflict, Cooperation


