NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Rogers, Peter J. – Scottish Educational Review, 1979
The current disquiet over basic numeration is briefly discussed with reference to Piaget and Bruner and attention is focused on play as a possible vehicle for enactive representation. A program of games is described including program rationale, examples, and tentative findings. (Author/SJL)
Descriptors: Cognitive Processes, Concept Formation, Educational Games, Elementary Education
Commonwealth of Learning, 2008
"Education for a Digital World" contains a collection of strategies and tools for effective online teaching, based on the principles of learning as a social process. Narrative is supplemented by real-life examples, case studies, and resources to supply comprehensive perspectives about structuring and fostering socially engaging learning…
Descriptors: Educational Strategies, Learning Problems, Instructional Design, Management Systems
Wilson, Marian; Meade, Arland – Journal of Business Education, 1977
Describes a five-state project which proved that a videotaped quiz show can be an effective format for teaching consumer education to teenagers and adults. (TA)
Descriptors: Adult Education, Consumer Education, Educational Games, Educational Media
Smith, Catherine DeLong – 1994
This package contains student and teacher handbooks and a report summarizing a project during which the handbooks were developed as part of a numeracy education course for adult basic and literacy education students. Discussed in the project report are the following: development of the course's 7 numeracy education units, field testing of the…
Descriptors: Adult Basic Education, Adult Literacy, Behavioral Objectives, Calculators
Ely, Donald P. – 1995
This paper examines how, why, and by whom technology is being used in schools. Educational technology is defined as the systematic design and use of hardware and software to achieve specific objectives. Recent studies indicate that the most frequent location of computers in schools is in the administrative office; second is in the library media…
Descriptors: Computer Uses in Education, Educational Games, Educational Research, Educational Technology