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Jenson, Robert J. – Arithmetic Teacher, 1987
Presented are ideas for teaching mathematics with a microcomputer. Ideas include using Apple II Logo to help select students for activities (Wheel of Fortune) and activities to explore how the programming operates. (RH)
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Mathematics, Mathematics Instruction

Ott, Jack A. – Mathematics Teacher, 1985
A realistic problem is presented, computing the probability of winning a sports playoff series if the probability if winning a single game is known. Only simple permutation formulas and some basic logic are required to solve the problem. Two computer programs and a discussion of solution methods are included. (MNS)
Descriptors: Computer Software, Mathematics Instruction, Microcomputers, Probability
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities

Maloy, B. R.; Pye, W. C. – Mathematics and Computer Education, 1986
An exercise simulating the tossing of N dice is described. Calculation of expected gain and extension to a two-person game are each discussed. (MNS)
Descriptors: College Mathematics, Computer Science Education, Computer Simulation, Higher Education

Henriksen, Melvin, Ed.; Wagon, Stan, Ed. – American Mathematical Monthly, 1991
The discrete mathematics topics of trees and computational complexity are implemented in a simple reliability program which illustrates the process advantages of the PASCAL programing language. The discussion focuses on the impact that reliability research can provide in assessment of the risks found in complex technological ventures. (Author/JJK)
Descriptors: Algorithms, College Mathematics, Higher Education, Instructional Materials

Rudolph, William B.; Tvrdik, Debra – School Science and Mathematics, 1991
Described is a strategy that allows students to experiment with probability without applying formulas to solve problems. Students are able to intuitively develop concepts of probability before formal definitions and properties. Sample problems are included along with BASIC programs for some of the problems. (KR)
Descriptors: Algebra, Computer Software, Learning Activities, Mathematics Education

Flusser, Peter – Mathematics Teacher, 1984
A problem from a course called "Introduction to Gambling" is described. A flowchart and a computer program are included. (MNS)
Descriptors: College Mathematics, Computer Oriented Programs, Computer Software, Flow Charts

Walton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education

Jensen, Robert J. – Arithmetic Teacher, 1988
Suggests a series of ratio activities that make use of a computer to produce graphical collections of objects in a grid with variable dimensions. Extends content to the areas of proportions, statistics, probability, programming, and problem solving. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Education, Elementary School Mathematics

Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Illustrates the exploration of random and chance events with a microcomputer. Demonstrates this principle using turtle graphics, coin flips, and die rolls in a student exercise involving distance and direction on a number line. Includes the necessary LOGO programming statements to use this method. (CW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware
Texas Education Agency, Austin. – 1987
This document is designed to assist teachers and administrators in Texas in the planning and implementation of the course known as Computer Mathematics I. The philosophy and intent of the course is stated, along with credit allowed, prerequisite guidelines, guidelines for teacher preparation, suggested equipment needs, sample objectives, sample…
Descriptors: Algebra, Computer Oriented Programs, Computer Uses in Education, Course Content

Easterday, Kenneth; Smith, Tommy – School Science and Mathematics, 1992
Proposes an alternative means of approximating the value of complex integrals, the Monte Carlo procedure. Incorporating a discrete approach and probability, an approximation is obtained from the ratio of computer-generated points falling under the curve to the number of points generated in a predetermined rectangle. (MDH)
Descriptors: Calculus, Computer Assisted Instruction, Computer Uses in Education, Enrichment Activities
Lindquist, Mary Montgomery, Ed.; Shulte, Albert P., Ed. – 1987
This yearbook contains 20 articles pertaining to geometry instruction. Part 1 considers "Perspectives," with articles on the van Hiele model, resolving dilemmas, implications of using computer graphics, chances of geometry surviving in the secondary curriculum, and role of Euclidean geometry. Part 2 provides "A View of Problem Solving and…
Descriptors: Calculus, Computer Graphics, Educational Change, Elementary Secondary Education
New York City Board of Education, Brooklyn, NY. Div. of Curriculum and Instruction. – 1986
This document describes a mathematics course that uses the computer to solve mathematics problems. It was developed to be used with students who have completed at least one year of general mathematics or are not achieving success in the traditional mathematics program. The course is intended to review, reinforce, and extend concepts included in…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education