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Long, Ju – Journal of Information Technology Education, 2007
Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance…
Descriptors: Motivation, Computer Software, Programming, Researchers
Iwanowski, Jay – Business Officer, 1998
Potential problems for college and university computing functions posed by arrival of the year 2000 (Y2K) are discussed, including arithmetic calculations and sorting functions based on two-digit year dates, embedding of two-digit dates in archival data, system coordination for data exchange, unique number generation, and leap year calculations. A…
Descriptors: Change Strategies, College Administration, College Planning, Higher Education
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Nixon, Paul D. – Computers and the Humanities, 1993
Asserts that involving students in learning a small amount of programming language can enable them to learn the important concepts of electronic information systems. Describes a three-week unit in which arts and humanities undergraduate students use the authoring language, PILOT. (CFR)
Descriptors: Computer Uses in Education, Course Content, Course Descriptions, Educational Technology
Hersch, James – Campus Activities Programming, 1998
Argues that creation of a World Wide Web site that makes good use of the available digital audio and visual technologies can be useful in campus activities planning and advertising. The design of a good Web site and the potential uses of digital video and compact discs are discussed. Costs of these technologies are also outlined. (MSE)
Descriptors: Advertising, Computer Uses in Education, Costs, Extracurricular Activities
Ohio State Univ., Columbus. Tech Prep Curriculum Services. – 2000
This profile provides the curricular framework for Ohio Tech Prep programs in e-commerce marketing beginning in high school and continuing through the end of the associate degree. It includes a comprehensive set of e-commerce marketing competencies that reflect job opportunities and skills required for e-commerce marketing professionals today and…
Descriptors: Articulation (Education), Associate Degrees, Business Administration, Business Communication
Boswood, Tim, Ed. – 1997
A collection of classroom approaches and activities using computers for language learning is presented. Some require sophisticated installations, but most do not, and most use software readily available on most workplace computer systems. The activities were chosen because they use sound language learning strategies. The book is divided into five…
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Software
Ohio State Univ., Columbus. Center on Education and Training for Employment. – 1995
This index allows the user to scan the competencies under each title for the 28 subjects appropriate for use in a competency list for the 12 occupations within the business/computer technologies cluster. Titles of the 28 units are as follows: employability skills; professionalism; teamwork; professional and ethical standards; economic and business…
Descriptors: Accounting, Business Administration, Competence, Competency Based Education
Loock, Joan W.; Schmitt, Bette – 2000
This document, which is intended for teachers of high school-level business education courses, contains both the academic standards for business education in Wisconsin secondary schools that were disseminated in 1998 and learning activities to enable students to meet the standards. The activities were developed for students completing grade 12 and…
Descriptors: Academic Standards, Adult Education, Behavioral Objectives, Business Administration