Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Programming | 3 |
Skill Development | 3 |
Cooperative Learning | 2 |
Higher Education | 2 |
Thinking Skills | 2 |
Active Learning | 1 |
Algorithms | 1 |
Classroom Techniques | 1 |
Cognitive Mapping | 1 |
Computation | 1 |
Computer Science Education | 1 |
More ▼ |
Author
Daner Sun | 1 |
Gasevic, Dragan, Ed. | 1 |
Gray, John S. | 1 |
Huang, Weihong, Ed. | 1 |
Lytras, Miltiadis D., Ed. | 1 |
Ordonez de Pablos, Patricia,… | 1 |
Xuemin Gao | 1 |
Yuqin Yang | 1 |
Yuxia Du | 1 |
Publication Type
Journal Articles | 2 |
Books | 1 |
Collected Works - General | 1 |
Guides - Classroom - Teacher | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 1 |
Higher Education | 1 |
Kindergarten | 1 |
Preschool Education | 1 |
Audience
Practitioners | 3 |
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xuemin Gao; Yuqin Yang; Yuxia Du; Daner Sun – Journal of Educational Computing Research, 2025
Block-based visual programming tools are widely used in elementary education. Nonetheless, these tools alone may not ensure the spontaneous and efficient acquisition of concepts and skills in computational thinking (CT). Using mind mapping as a form of scaffolding to facilitate the visualization of abstract thinking processes may enhance the…
Descriptors: Computation, Thinking Skills, Programming, Cognitive Mapping
Lytras, Miltiadis D., Ed.; Gasevic, Dragan, Ed.; Ordonez de Pablos, Patricia, Ed.; Huang, Weihong, Ed. – IGI Publishing, 2008
With the shift towards the knowledge society, the change of working conditions, and the high-speed evolution of information and communication technologies, peoples' knowledge and skills need continuous updating. Learning based on collaborative working, creativity, multidisciplinarity, adaptiveness, intercultural communication, and problem solving…
Descriptors: Technology Uses in Education, Preschool Education, Kindergarten, Programming

Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning