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Pate, Glenn S. – Audiovisual Instruction, 1978
Nine activities are described which illustrate how media techniques enhance the power of simulations and gaming approaches. (Author/STS)
Descriptors: Audiovisual Aids, Educational Games, Educational Media, Games
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Peer reviewed Peer reviewed
Lemire, David – Counselor Education and Supervision, 1976
Counselor education is sometimes exciting and sometimes frustrating. Students in the counselor education program at Idaho State University have formulated a way of dealing with the frustrations associated with graduate education in counseling. "The Candidacy Game" was developed as a result of the pressures facing graduate students in the program.…
Descriptors: Counselor Training, Educational Games, Educational Media, Games
Peer reviewed Peer reviewed
Snadden, R. B.; Runquist, O. – Education in Chemistry, 1975
Presents an experiment in which a programmable calculator is employed as a data generating system for simulated laboratory experiments. The example used as an illustration is a simulated conductimetric titration of an aqueous solution of HC1 with an aqueous solution of NaOH. (Author/EB)
Descriptors: Autoinstructional Aids, Calculators, Chemistry, Educational Media
Peer reviewed Peer reviewed
Ellington, H. I.; Percival, F. – School Science Review, 1977
Two multi-disciplinary simulation games for secondary school students are described. The Power Station Game involves the decision-making process in regard to the type and site of a power station to be built. Economic as well as environmental factors are involved in deciding what to do about a polluting chemical factory in the Amsyn Problem. (CP)
Descriptors: Decision Making, Educational Games, Educational Media, Energy
Peer reviewed Peer reviewed
Smith, Harry – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper presents guidelines and suggestions for the use of games and simulations in the education of this population. Steps in the design of games, such as determining the educational goals and objectives of the games, are discussed. (PHR)
Descriptors: Conferences, Deafness, Educational Games, Educational Innovation
Soil Conservation, 1979
This game simulates land use planning to meet continually changing national needs for timber, recreation, and other forest resources. The game condenses 75 years of the future of the hypothetical "Mystic Mountain National Forest" into four hours of playing time. (Author/RE)
Descriptors: Conservation Education, Educational Games, Educational Media, Environment
Peer reviewed Peer reviewed
Weiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models
Peer reviewed Peer reviewed
Kay, Malcolm J. – School Science Review, 1975
Describes the procedure and materials of a game designed for teaching alimentary systems. One set is used to teach a whole class. (GS)
Descriptors: Anatomy, Biology, Class Activities, Educational Games
Peer reviewed Peer reviewed
Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Peer reviewed Peer reviewed
Place, Daniel R. – Social Studies Review, 1976
Maintains that simulation games in social studies education are successful because they combine factual content, skills development, and experience in decision making. The five simulations described are Explorers I, River City, Boxcars, The Union Divides, and Starpower. (Author/DB)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
Peer reviewed Peer reviewed
Moore, John W.; And Others – Journal of Chemical Education, 1980
Continued from an earlier paper are more descriptions of microcomputer systems and applications in chemical education. A number of microcomputer systems are compared. Also listed are five recent references which review popular microcomputers. (Author/CS)
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Programs
Peer reviewed Peer reviewed
Celnikier, L. M. – American Journal of Physics, 1980
Presents a dice-playing game which mathematically unsophisticated students and school children can play to learn empirically the principles of radioactive dating and population growth. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Physics
Peer reviewed Peer reviewed
Clark, Carolyn Chambers – Nurse Educator, 1976
Defines simulation gaming and differentiates it from role playing. The author suggests that educators need to be aware of its advantages and disadvantages and to know how to evaluate the potential effectiveness of a particular simulation game. An example simulation game is provided, with guidelines for developing more simulation games in nursing.…
Descriptors: Allied Health Occupations Education, Educational Games, Educational Media, Educational Objectives
Peer reviewed Peer reviewed
Carter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media
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