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Pettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship

Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
Barden, Elmo – Curriculum Review, 1984
Describes the methods, objectives, and benefits of both a simulated and a genuine archaeological dig planned and carried out by an archaeology class at the Morris Central High School in Morris, New York. (MBR)
Descriptors: Archaeology, Experiential Learning, Interdisciplinary Approach, Objectives

Ticcioni, Daniel A. – Journal of Legal Education, 1981
A "Civil Litigation Exercise" (a litigation simulation) conducted during the second semester of a first year procedure course at the New England School of Law is described. The purpose of the exercise is to simulate the real world of adversary pleading and practice. The Civil Procedure Litigation exercises are appended. (MLW)
Descriptors: Court Litigation, Experiential Learning, Higher Education, Legal Education
Campbell, Kumari – Canadian Vocational Journal, 1980
To help architectural students adapt to the realities of the work environment, Gerard Campbell of Holland College has set up his classroom as a design office. Working as a team, the students prepare a complete set of working drawings and construction documents, simulating an actual design process. (JOW)
Descriptors: Architectural Education, Classroom Design, Classroom Environment, Classroom Techniques

Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics

Lane, Gerard – Perspectives in Education and Deafness, 1992
This article describes a simulation activity in which students with deafness were "sold" and treated as slaves for half a day. Evaluation indicated that the "slaves" developed deeply negative feelings about slavery as they experienced the physical labor and personal humiliation involved in slavery, and "masters" felt uncomfortable treating…
Descriptors: Deafness, Experiential Learning, Learning Activities, Secondary Education

Yeargan, Howard; Hatcher, Barbara – Social Studies, 1985
Described is a project in which third graders create their own corporation--a cupcake factory--and learn first-hand about economic principles and the decisions that businesses must make in the market economy. The cupcake factory is one example of how enterprising educators can make economics comprehensible and captivating. (RM)
Descriptors: Concept Teaching, Course Descriptions, Discovery Learning, Economics Education
Indiana State Dept. of Education, Indianapolis. – 1986
The focus of this guide is to simulate real world economic activity in the classroom by using a form of economics instruction called a " mini-economy." In a mini-economy, students earn play money in a variety of ways and spend it at a class store or class auction. Students apply for classroom jobs, run businesses, pay taxes, buy rental…
Descriptors: Economics Education, Elementary Education, Elementary School Curriculum, Experiential Learning

Paget, Neil – Journal of Education for Business, 1988
The author describes the case study method of management education, which provides experiential learning in the classroom. He covers unique features of the case study method, as well as types of cases. Advantages and limitations of this method are presented. (CH)
Descriptors: Business Administration Education, Case Method (Teaching Technique), Case Studies, Experiential Learning
Parker, Vicki – Children and Animals, 1985
Presents a simulation game that can be incorporated into physical education classes for intermediate and junior high school students. The lesson, titled "The Capture Game," focuses on the problems of capture, transportation, and captivity of wild animals. Background information, teacher preparation suggestions, student activity and…
Descriptors: Animals, Educational Games, Experiential Learning, Intermediate Grades

Strickland, Eric V.; Van Cleaf, David W. – Social Studies, 1985
How to use elementary school children as curators of a classroom museum is described. The teacher decides the concept or unit to be showcased in the museum. As curators students are responsible for many tasks including writing descriptive paragraphs for the artifacts and arranging the artifact display. (RM)
Descriptors: Class Activities, Discovery Learning, Elementary Education, Experiential Learning
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Benischek, Sandra; Davis, Courtney; Horton, Johnathan; Longwell, Nicole; Williams, Keri – 2002
In the spring of 2001, illegal drug use had risen by 40% among teens in the town of Springdale, Utopia. School administrators and the Springdale Police Department decided to implement a crackdown on teen drug use in all high schools in Springdale. A high school principal received a tip on a hotline that Jamie Davidson, a senior, had been seen…
Descriptors: Competition, Experiential Learning, High Schools, Law Related Education