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Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education

Ginther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction

Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities

Copes, Wayne; And Others – Mathematics Teacher, 1986
A self-teaching module on queues, dealing with the use of random numbers in the simulation of realistic queueing or waiting-line situations, is described. Both mathematical content and teaching methods are considered. (MNS)
Descriptors: Mathematical Applications, Mathematics Instruction, Probability, Secondary Education

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Hill, Linda; Rothery, Andrew – Mathematics Teaching, 1975
Mathematical modelling activities related to everyday situations (e.g., traffic lights) can be used to develop probability concepts. (SD)
Descriptors: Educational Games, Instruction, Learning Activities, Mathematical Concepts

Schell, Vicki – Mathematics Teacher, 1982
Activities for calculating experimental and theoretical probabilities are presented. Worksheets designed for duplication for classroom use are provided. Suggestions are given for additional problems that could be generated from the original simulation, and answers to questions on the worksheets are included. The activities simulate parachute…
Descriptors: Discovery Learning, Instructional Materials, Learning Activities, Mathematical Enrichment

Mason, Julia A.; Jones, Graham A. – Arithmetic Teacher, 1994
Describes a problem formulated by fourth-grade students about having more pizza for lunch, and the clarifying, predicting, modeling, simulating, comparing, and extending activities that occurred in addressing the problem from a probabilistic perspective. (MKR)
Descriptors: Charts, Diagrams, Elementary Education, Elementary School Mathematics

Swift, Jim – Mathematics Teacher, 1983
Three probability problems designed to challenge students are presented: Liars and Diamonds, Heads Wins, and Random Walks. Other statistic problems are suggested that could involve computer simulations. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Enrichment
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament

Bright, George W. – Arithmetic Teacher, 1989
Discussed are the use of probability simulations in a mathematics classroom. Computer simulations using regular dice and special dice are described. Sample programs used to generate 100 rolls of a pair of dice in BASIC and Logo languages are provided. (YP)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Mathematical Enrichment

Gordon, Sheldon P.; Gordon, Florence S. – AMATYC Review, 1990
Discusses the application of probabilistic ideas, especially Monte Carlo simulation, to calculus. Describes some applications using the Monte Carlo method: Riemann sums; maximizing and minimizing a function; mean value theorems; and testing conjectures. (YP)
Descriptors: Calculus, College Mathematics, Functions (Mathematics), Higher Education

Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory

Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation
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