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Showing 1 to 15 of 44 results Save | Export
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Woods, Carol M. – Applied Psychological Measurement, 2009
Differential item functioning (DIF) occurs when items on a test or questionnaire have different measurement properties for one group of people versus another, irrespective of group-mean differences on the construct. Methods for testing DIF require matching members of different groups on an estimate of the construct. Preferably, the estimate is…
Descriptors: Test Results, Testing, Item Response Theory, Test Bias
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Woods, Carol M. – Applied Psychological Measurement, 2008
In Ramsay-curve item response theory (RC-IRT), the latent variable distribution is estimated simultaneously with the item parameters. In extant Monte Carlo evaluations of RC-IRT, the item response function (IRF) used to fit the data is the same one used to generate the data. The present simulation study examines RC-IRT when the IRF is imperfectly…
Descriptors: Simulation, Item Response Theory, Monte Carlo Methods, Comparative Analysis
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
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Duke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Gohring, Ralph J. – Audiovisual Instruction, 1978
An annotated list of resources is provided for persons beginning to explore seriously the potential of simulation/gaming for enhancing instruction. (Author/STS)
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
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Hollingsworth, Patricia L. – Roeper Review, 1985
The Enaction Curriculum is the framework used to develop curriculum for a total school program for gifted children ages 3 to 10 at the University of Tulsa in Tulsa, Oklahoma. The Enaction Curriculum is based on Enaction Theory of Thinking with a focus on domain specific knowledge. (Author/CL)
Descriptors: Curriculum Development, Elementary Secondary Education, Gifted, Simulation
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Coombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
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Cruickshank, D. R.; Telfer, Ross – Theory into Practice, 1980
A brief history of the use of games and simulations as educational tools is followed by illustrations of academic games and an analysis of their effectiveness. (JD)
Descriptors: Educational Games, Game Theory, Instructional Materials, Learning Activities
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Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
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Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory
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VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles
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