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Showing 1 to 15 of 55 results Save | Export
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Wyer, Peter C,; Naqvi, Zoon; Dayan, Peter S.; Celentano, James J.; Eskin, Barnet; Graham, Mark J. – Advances in Health Sciences Education, 2009
Evidence-based practice (EBP) requires practitioners to identify and formulate questions in response to patient encounters, and to seek, select, and appraise applicable clinical research. A standardized workshop format serves as the model for training of medical educators in these skills. We developed an evaluation exercise to assess the ability…
Descriptors: North Americans, Workshops, Evidence, Simulation
Ruggieri-Vande Putte, Katherine – 1995
Intended for use in grades 2-6, this workbook uses an interactive simulation that teaches community cooperation skills. The unit is designed so that jobs, responsibilities, and requirements can be added or modified to provide a comfortable fit for every classroom. Students define their local community, identify local community workers, understand…
Descriptors: Community Cooperation, Community Involvement, Cooperative Learning, Elementary Education
Martinson, Tom L. – Indiana Social Studies Quarterly, 1981
Discusses the use of the Guided Design teaching method to teach college-level Latin American geography. This method allows the analysis of spatial patterns and processes and critical-thinking skills. (AM)
Descriptors: Critical Thinking, Geography Instruction, Higher Education, Problem Solving
Huntington, Fred – InCider, 1984
Discusses the use of computer adventure games and simulations to teach children critical thinking. Provides lists of mid-elementary to adult-level adventure games (with manufacturer and current price) and software helpful in teaching critical thinking (indicating name of package, manufacturer, age level, and current price for each entry). (JN)
Descriptors: Computer Simulation, Computer Software, Critical Thinking, Educational Games
Fowler, Sandra Mumford – New Directions for Continuing Education, 1986
The author explores the theoretical rationale for using simulation games, discusses the technique itself, and describes learning objectives and outcomes, while highlighting the games that are most likely to lead to the desired results. (CT)
Descriptors: Cross Cultural Training, Cultural Background, Ethnic Groups, Games
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Liewehr, Frederick R.; And Others – Journal of Dental Education, 1992
This report describes a dental model technique used at the Academy of Health Sciences, Fort Sam Houston, Texas. The technique uses Dentoform which provides a realistic set of Ivorine plastic teeth set in rubber "gingivae" upon which operative dentistry, prosthodontics, and limited periodontal scaling can be practiced. (GLR)
Descriptors: Classroom Techniques, Dentistry, Higher Education, Instructional Materials
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Gregg, Sharon F. – Business Education Forum, 1976
Suggested ways of introducing "realism" into the classroom by exposing students to the problems, jargon, and forms used by a variety of businesses using the "in-basket" on simulated projects. (HD)
Descriptors: Business Education, Business Skills, Classroom Techniques, Office Occupations Education
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Karraker, Meg Wilkes – College Teaching, 1993
One college teacher's use of mock trials in sociology instruction is described. Students are assigned roles as petitioner, respondent, attorneys, judge, courtroom staff, witnesses, reporters, and jurors. Pretrial investigations provide experience in information-gathering and critical thinking. Posttrial debriefing reveals others' thinking…
Descriptors: Classroom Techniques, College Instruction, Court Litigation, Critical Thinking
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Tanner, Thomas – Social Education, 1976
Describes a simple simulation for teaching secondary students about nuclear power as a source of energy by having them role play various interest groups. Game rules, including division of class members into four interest groups, are described. The author suggests eight references that would be useful for the simulation. (Author/DB)
Descriptors: Class Activities, Decision Making Skills, Energy, Role Playing
Rooze, Gene E. – 1983
This paper examines the use of the computer as a mediating device and explores its influence on the social studies curriculum. A variety of software uses are analyzed, including drill and practice, tutorials, computerized databases, and simulations. The possible effects these uses can have are examined in terms of two views of social studies…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Databases
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Beichner, Robert J. – Journal of College Science Teaching, 1986
Describes a laboratory exercise that introduces physics students to graphing. Presents the program format and sample output of a computer simulation of an experiment which tests the effects of sound intensity on the crawling speed of a snail. Provides students with practice in making exponential or logarithmic graphs. (ML)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Higher Education
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Blachford, Kevin R. – Geographical Education, 1975
Considers the effects of simulation games on student motivation, concept development, attitudes, values, social skills, and classroom conditions and organization. The conclusion is that simulation is a useful technique which can contribute to the achievement of some of the objectives of geographical education. For journal availability, see SO 505…
Descriptors: Concept Formation, Educational Games, Educational Objectives, Evaluation
Robinson, Sharon E.; Cabianca, William A. – 1983
Although the effectiveness of role play and its vicarious learning experiences for counselor training is well documented, little research has focused on the impact of the order of playing the roles on skill development. To investigate the effect of ordinal position, 36 beginning counseling students, 24 female and 12 male, with a median age of 30,…
Descriptors: Counseling Techniques, Counselor Training, Empathy, Graduate Students
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Hartley, Nancy; Lehmann, Jean P. – Journal for Vocational Special Needs Education, 1986
The authors present strategies and methods for teaching generalizable skills (including demonstrating skills, grouping students, individualizing instruction, providing simulation and role-play activities, developing student teacher contracts, team-teaching, and designing individual learning activity packets). They also provide a discussion about…
Descriptors: Basic Skills, Cognitive Style, Demonstrations (Educational), Field Trips
Pearson, Margot; Smith, David – Simulation/Games for Learning, 1986
Considers nature of debriefing, its central importance in experience-based learning, and its relationship to briefing, as well as debriefing's purposes, their relationship to different types of knowledge being processed, and various ways to organize the process. Suggestions to make the debriefing experience more effective are presented. (MBR)
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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