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Wilson, J. D. – Scottish Educational Review, 1978
The Academic Achievement Game (TAAG) summarizes the findings of two research studies in a kind of parlor "game" that incorporates predictable, chance and change elements in student performance. A brief description of TAAG is followed by evidence on validity. Its advantages and disadvantages are discussed in the context of transition to…
Descriptors: Academic Achievement, College Bound Students, Educational Research, Games

Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Remy, Richard C.; And Others – 1987
The instructional techniques illustrated in this book present a method of infusing national security issues into the five principal social studies courses of U.S. history, world history, U.S. government, economics, and geography. Chapter 1 discusses the meaning and evolution of the term national security in its general and educational contexts.…
Descriptors: Charts, Class Activities, Concept Teaching, Curriculum Guides