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Warren, Brenda; Sorrell, Lisa – 1997
This document, which is intended for high school business teachers, outlines the plan for a course in which students gain hands-on experience in operating a bank in which students actually deposit money. The document begins with a brief course description, rationale, and list of 11 course objectives. Presented next is background information about…
Descriptors: Banking, Behavioral Objectives, Business Education, Financial Services
Peer reviewed Peer reviewed
Dearth, Susan; McKenzie, Leon – Journal of Continuing Education in Nursing, 1975
Descriptors: Educational Games, Health Occupations, Health Personnel, Medical Education
Peer reviewed Peer reviewed
Cline, Starr – Gifted Child Quarterly, 1979
The article discusses the use of simulation games (an activity in which participants interact within an artificially produced environment which recreates some aspect of social reality) with gifted children. (PHR)
Descriptors: Bibliographies, Class Activities, Educational Games, Elementary Secondary Education
Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
Peer reviewed Peer reviewed
Addison, Linda – Gifted Child Quarterly, 1979
The article examines the role of simulation games in developing the leadership ability of girls, presents ten guidelines for development of simulation games, and gives an example of a simulation game. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Females
Carlson, Peggy, Ed. – 1996
The technology explosion in medical education has led to the use of computer models, videotapes, interactive videos, and state-of-the-art simulators in medical training. This booklet describes alternatives to using animals in medical education. Although it is mainly intended to describe products applicable to medical school courses, high-quality,…
Descriptors: Anatomy, Computer Uses in Education, Educational Resources, Educational Strategies
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Peer reviewed Peer reviewed
Nelson, Robert L. – Gifted Child Quarterly, 1979
The author explores the rationale and methods for injecting play and reality into the education of the gifted. After recounting the present situation in which education lacks both relevance and play, some suggestions of learning simulations which model reality are presented. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Gifted
Callis, Janette M. – 1996
This simulation allows students to experience a race from El Paso, Texas to the tip of South America. The students travel through each of the Latin American countries learning as much as they can about each country and completing one report per group. Next, the teams present their report and projects, draw general information/history question…
Descriptors: Cooperative Learning, Elementary Secondary Education, Foreign Countries, Latin American Culture
Dull, Elaine – Instructor, 1980
Fifth graders became interested in math by learning about jobs, housing, and transportation costs based on information in the local newspaper. In the process they learned something about the economics of living, and about how mathematics would be important to them in the years ahead. (KC)
Descriptors: Consumer Economics, Consumer Education, Elementary School Mathematics, Home Economics
Hostrop, Richard W. – 1988
This book presents simulation activities for significant events in U.S. history from 1787-1868. Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulation and role play serve to involve the students actively in their learning, using both the affective and…
Descriptors: Conflict Resolution, Educational Games, High Schools, History Instruction
Kennedy, Charles L.; DeKock, Paul – 1995
This simulation allows students to experience colonial America during the days from the closing of the French and Indian War until the Declaration of Independence. It is designed to help students gain a knowledge of the historical period, an appreciation of the many cross-pressures that colonial citizens were subjected to, and a feeling for the…
Descriptors: Constitutional History, Cooperative Learning, Federalism, Learning Strategies
Staneart, Chuck; Baral, Wanda – 1992
This simulation allows students to learn about and participate in many of the aspects of ancient Roman life that have influenced present institutions and way of life. The phases of the unit include: (1) "Daily Life"; (2) "Forum of Roma"; (3) "Temple of Apollo"; (4) "Pax Romana"; (5) "History/Mystery:…
Descriptors: Ancient History, Cooperative Learning, Decision Making, Foreign Countries
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