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Riley, Marie – Journal of Physical Education and Recreation, 1977
Original games, like traditional games, can be an integral part of the total games curriculum for children and are a continuation of the progression in skill development and conception of the rules governing formally organized sports. (JD)
Descriptors: Childrens Games, Concept Formation, Creativity, Elementary Education
Treffinger, Donald J.; Firestien, Roger L. – Gifted Child Today (GCT), 1989
The article provides practical information and techniques for effectively using creative problem-solving. Six stages of problem solving, with both convergent and divergent thinking phases, are discussed. Also discussed are equipment, time frames, and environmental requirements for creative problem-solving sessions. Sample exercises are offered.…
Descriptors: Convergent Thinking, Cooperation, Creative Thinking, Creativity
Peer reviewed Peer reviewed
Riley, Tracy; Brown, Mark – Gifted Child Today Magazine, 1997
Describes a New Zealand workshop for 10 gifted children (ages 10-11) that used computers to foster innovative ideas and provide opportunities for creativity and problem solving through independent and group learning experiences. The children brainstormed about the future and designed an original "MicroWorld" using the theme…
Descriptors: Brainstorming, Computer Uses in Education, Cooperative Learning, Creativity
Peer reviewed Peer reviewed
Yeamans, George T. – TechTrends, 1990
Suggests ways to increase creativity in individuals and in team members who are involved with developing video productions. Topics discussed include freedom of expression; setting goals and objectives; visualization; laser video discs; instant cameras; the function of evaluation; and the impact of technological developments on audience…
Descriptors: Audience Awareness, Audience Response, Cooperative Planning, Creative Development
Consalvo, Carmine M. – 1996
This book aims to assist facilitators and trainers of human resource development in the use of outdoor games as a vehicle for learning. The games address such work-related areas as communication, decision making, problem solving, teamwork, leadership, and goal setting. The introduction offers a commentary on how and why the use of experiential…
Descriptors: Communication Skills, Corporate Education, Creativity, Educational Games
Thousand, Jacqueline S., Ed.; Villa, Richard A., Ed.; Nevin, Ann I., Ed. – 2002
These 24 papers explain how using the collaborative learning model can help teachers address classroom challenges. Section 1, "Toward Creativity and Collaborative Learning in the 21st Century," begins with "Toward Whole Schools: Building a Movement for Creativity and Collaborative Learning in the 21st Century" (J. Michael…
Descriptors: Advocacy, Behavior Problems, Conflict Resolution, Cooperative Learning
Clover, Darlene E.; Follen, Shirley; Hall, Budd – 2000
This document, which is intended to assist environmental, health, and community-based educators in Canada and elsewhere, discusses the process of drawing upon the theories and methodologies of transformative learning to plan adult environmental education workshops emphasizing the theme of socio-environmental change. The following are among the…
Descriptors: Activism, Adjustment (to Environment), Adoption (Ideas), Adult Education