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Showing 16 to 30 of 529 results Save | Export
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Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
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Jeswiet, J.; Mulvenna, C. A. – CoED, 1985
To evaluate the use of computer graphics for illustrating kinematics in an undergraduate course, a student project of mechanism simulation and analysis was carried out using a recently acquired workstation. This project is described. (JN)
Descriptors: Computer Graphics, Computer Simulation, Engineering, Engineering Education
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Riordon, Tim – Computing Teacher, 1984
Describes activities designed to teach students about embedded recursion. Topics cover providing intuitions about embedded recursions, predicting embedded recursions, seeing patterns and processes, presenting graphic designs containing embedded copies of themselves, and exploring graphics, numerical, and word examples. Parts I and II are in…
Descriptors: Branching, Computer Graphics, Illustrations, Instructional Materials
Peer reviewed Peer reviewed
Hubbard, Guy; Boling, Elizabeth – School Arts, 1983
Describes a two-week program in computer graphics for middle school students interested in the arts. Students used the PAINT program and learned a process called digitizing. Learning to use the computer language and developing aesthetically pleasing graphics are equally important aspects of computer graphics. (CS)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Course Descriptions
Collett, Charles R.; Goldberg, Fred S. – 1986
Designed to give teachers and supervisors a working knowledge of various approaches to enhancing pupil learning through software application programs, this guide is presented in a hands-on fashion. It supports a dual purpose, i.e., it can serve as an individual tutorial or as a turnkey staff development tool. All program files referred to may be…
Descriptors: Computer Graphics, Database Management Systems, Guidelines, Menu Driven Software
Peer reviewed Peer reviewed
Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
McCauley, Jim – Computing Teacher, 1984
Relates experiences of an elementary school reading teacher and a group of fifth- and sixth-grade students in exploring the computer programing language Logo. Use of a tree-like figure as an illustration for the concept of recursion is described. Programing commands and graphic illustrations are included. (EJS)
Descriptors: Computer Graphics, Courseware, Display Systems, Elementary Education
Bogart, Theodore F., Jr. – Computing Teacher, 1984
Presents a programing subroutine which will create a graphical plot that occupies any number of columns specified by user and will run with versions of BASIC programming language. Illustrations of the subroutine's ability to operate successfully for three possibilities (negative values, positive values, and both positive and negative values) are…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Software, Display Systems
Williams, Warren S.; LeCesne, Terrel – Electronic Learning, 1985
Discusses the hardware and software necessary to generate charts and graphs to illustrate numeric data using a microcomputer. The manufacturer, price, operating system, memory requirements, and types of graphs they can produce are given for nine graphics software packages and seven inexpensive plotters. (MBR)
Descriptors: Computer Graphics, Computer Software, Costs, Graphs
Peer reviewed Peer reviewed
Warden, William H.; Warden, Bette M. – Library Hi Tech, 1983
Comparison of dot matrix impact printers details price, matrix density, speed, print sizes, feed width, interface connectors, and true descender characteristics. Dot matrix versus preformed characters, maintenance and repair, installing printers at microcomputer workstations, value comparisons, and descriptions of specific printers are…
Descriptors: Comparative Analysis, Computer Graphics, Display Systems, Equipment Evaluation
Watt, Dan – Classroom Computer News, 1983
Provides Logo activities designed for adults and children to use together. Although activities are designed for Terrapin/Krell Logo, modifications are provided for use with Apple Logo or TI Logo (Texas Instruments). "Bugs" are introduced in one activity to demonstrate how they can lead to unexpected results. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Learning Activities
Danziger, Pamela N. – 1988
This paper is addressed to librarians and information managers who, as one of the many activities they routinely perform, frequently publish information in such formats as newsletters, manuals, brochures, forms, presentations, or reports. It is argued that desktop publishing--a personal computer-based software package used to generate documents of…
Descriptors: Computer Graphics, Computer Software, Costs, Information Systems
Cuneo, Diane O. – 1986
Four- and 5-year-olds' understanding of basic turtle graphics commands was examined before and after a hands-on, interactive problem-solving experience. Children (n=32) saw display screen events consisting of an initial turtle state, a command transformation, and the resulting turtle state. They were asked to give the command executed in each…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Preschool Children
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