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Aaradhana Rukadikar; Komal Khandelwal – Learning Organization, 2025
Purpose: The purpose of this research is to conduct a thorough investigation of the theories that support the phenomenon of gamification in training and development within organizational settings. Practical training and development plans are now crucial for improving employee performance, promoting continuous learning and preserving a competitive…
Descriptors: Workplace Learning, On the Job Training, Gamification, Organizational Development
Andriessen, Daniel – Learning Organization, 2004
This paper raises the issue of research methodology for intellectual capital and other types of management research by focusing on the dilemma of rigour versus relevance. The more traditional explanatory approach to research often leads to rigorous results that are not of much help to solve practical problems. This paper describes an alternative…
Descriptors: Administration, Social Science Research, Research Methodology, Social Networks

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