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Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Abercrombie, John R. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1987
Describes Graphics Project for Foreign Language Learning at the University of Pennsylvania, which has developed ways of displaying foreign scripts on microcomputers. Character design on computer screens is explained; software for graphics, printing, and language instruction is discussed; and a text editor is described that corrects optically…
Descriptors: Character Recognition, Computer Assisted Instruction, Computer Graphics, Computer Software
Smith, Stanley G.; Jones, Loretta L. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Describes the rationale for using computer-assisted videodisc lessons to enhance introductory chemistry courses at University of Illinois, and presents sample lessons to illustrate what students see and do as they proceed through the lessons. Lesson construction and use are reviewed. (MBR)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Higher Education