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Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Wood, Emily – ProQuest LLC, 2023
This study examined higher education instructors' lived experiences using learning analytics data to make sense of and improve their online course design. Mishra and Koehler's (2006) Technological, Pedagogical, and Content Knowledge (TPACK) served as the theoretical framework for this study, providing a lens for understanding how faculty apply…
Descriptors: Teaching Experience, Learning Analytics, Educational Improvement, Online Courses
Donna Hess – ProQuest LLC, 2023
The recent world pandemic has highlighted the need for effective procedures to teach language in Computer Assisted Language Learning (CALL) environments. Fully online and asynchronous classrooms are especially challenged when addressing learning to speak a foreign language toward greater communicative competence. Current CALL research is…
Descriptors: Electronic Learning, Asynchronous Communication, Arabic, Instructional Design