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Educational Games | 7 |
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Simulation/Games for Learning | 7 |
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Barnett, Terry | 2 |
Akinyemi, Adekunle | 1 |
Cryer, Patricia | 1 |
Ng, Wing Cheong | 1 |
Robinson, Nick | 1 |
Saunders, Danny | 1 |
Sculli, Domenic | 1 |
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Journal Articles | 7 |
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Robinson, Nick – Simulation/Games for Learning, 1984
Requirements for the games and simulations available in economics education surveyed range from simple equipment to computer facilities. Some attempts at game and simulation evaluation are summarized and criticized in general and in the context of economics education. Comments on the evolving literature on principles of game design are included.…
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation Methods
Sculli, Domenic; Ng, Wing Cheong – Simulation/Games for Learning, 1985
Presents a conceptual framework for design of business games in which output is in the form of service. The framework is presented as three separate systems--the physical, the financial, and the external environment. A hotel management game is used to illustrate the discussion. (Author/MBR)
Descriptors: Educational Games, Higher Education, Instructional Design, Literature Reviews
Barnett, Terry – Simulation/Games for Learning, 1984
Discussion of difficulties in evaluating simulations and games as teaching techniques includes range of claims made for the techniques; variety available; lack of specificity of technique objectives at design stage; limitations of objective-oriented research; inherent difficulties of comparative evaluation against alternative techniques; and…
Descriptors: Comparative Analysis, Design, Educational Games, Evaluation Methods
Akinyemi, Adekunle – Simulation/Games for Learning, 1987
This case study describes the development of a game in Nigeria used to support the government's social reform campaign called War Against Indiscipline (WAI). The importance of designing low cost instructional materials for use in developing countries is emphasized. (LRW)
Descriptors: Case Studies, Change Strategies, Developing Nations, Discipline
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship
Barnett, Terry – Simulation/Games for Learning, 1986
Describes a study of secondary school children's perceptions of educational games and simulations to determine correlations between individual personality dimensions (psychoticism, extraversion, neuroticism) and pupils' perceptions of enjoyment and learning. Data were also grouped into personality clusters which were compared with data on…
Descriptors: Academic Achievement, Correlation, Educational Games, Geography
Designing an Educational Game, Simulation or Workshop: A "Course and Curriculum" Design Perspective.
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games